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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Tue Mar 12, 2013 12:18 am
by CMihai
Impressive :D Keep us updated!

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Tue Mar 12, 2013 5:13 am
by JohnHudeski
Wow great stuff. How hard is it to step up to animations once you know the skeletal structure

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Tue Mar 12, 2013 9:51 am
by Sammie
Really nice work, C00L12345.

I hope you will share your current plugin-version with us today.
There's no harm if it doesn't work 100% at the moment - you can update as often as you want. ;)

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Tue Mar 12, 2013 10:29 am
by Haoose
C00L12345
Banned
:eek:
Researchman, спалился, что ты русский =)

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Tue Mar 12, 2013 10:39 am
by howfie
COOLs status has always been like that lol; don't know why. phpbb is a free forum and it is somewhat buggy.

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Tue Mar 12, 2013 10:52 am
by Gh0stBlade
howfie wrote:COOLs status has always been like that lol; don't know why. phpbb is a free forum and it is somewhat buggy.
So very true, very unique and interesting though lol

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Tue Mar 12, 2013 6:29 pm
by Dinoguy1000
I can fix that if you want; just looks like you have the "Banned" rank for some reason.

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Tue Mar 12, 2013 6:37 pm
by Ekey
+2172

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Tue Mar 12, 2013 7:10 pm
by Rick
Ekey wrote:+2172
How did you deal with the hash collision?

Code: Select all

pc-w\audio\streams\vo\multiplayer\505_mp_reaction_barks\505_mp_100_death\505_mp_100_080_jonah_11.mul
pc-w\audio\streams\vo\act_03\305_mb_monastery_b\305_mb_040_ready_room\305_mb_040_134_scavenger_a.mul

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Tue Mar 12, 2013 8:11 pm
by Ekey
Open MUL, go to offset 0x2050 and you can see real name

In this folder pc-w\audio\streams\vo\act_03\305_mb_monastery_b\305_mb_040_ready_room\ only 3 files:

Code: Select all

305_mb_040_010_lara.mul
305_mb_040_020_lara.mul
305_mb_040_030_lara.mul

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Tue Mar 12, 2013 9:04 pm
by Rick
Ekey wrote:Open MUL, go to offset 0x2050 and you can see real name

In this folder pc-w\audio\streams\vo\act_03\305_mb_monastery_b\305_mb_040_ready_room\ only 3 files:

Code: Select all

305_mb_040_010_lara.mul
305_mb_040_020_lara.mul
305_mb_040_030_lara.mul
I checked my commits and that name came from one of your lists at some point, so it's all good. :)

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Tue Mar 12, 2013 9:25 pm
by Ekey
How game generate sounds path's ? I mean from where it takes 305_mb_monastery_b / 305_mb_040_ready_room ?

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Wed Mar 13, 2013 8:15 am
by TRF
Ekey wrote:How game generate sounds path's ? I mean from where it takes 305_mb_monastery_b / 305_mb_040_ready_room ?
That probably works with the .symlink files. If we can only get rid of these 2 million files where we have no use for

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Wed Mar 13, 2013 8:22 am
by howfie
page 8, first post silly person! :)
ekey and rick are talking about something totally different.

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Posted: Wed Mar 13, 2013 9:52 am
by TRF
I can't seem to get the ripper to work. Not even looking at the posts on page 8 with Rick doesn't ring a bell here.

I copied it into the game folder and it runs through millions directories, but not a single file is made. I did however manage to get it to work ones and have those files that needs to be made with those millions of symlink files.

Anyways, i can't get the MUL files to open with any program.
Any ideas and tutorials :) or at least a little guidance?