Yep, skew=3 (Format 888 in TextureFinder)finale00 wrote:EDIT: found some skewed ones! lol
59 and 63 are skewed.
I added a BMP header where color depth at 0x1C is set to 24 (18h).
A more exakt value would be shear(0.67,0).

Yep, skew=3 (Format 888 in TextureFinder)finale00 wrote:EDIT: found some skewed ones! lol
59 and 63 are skewed.


Looks like I'm the only one who don't understoodfinale00 wrote:Thanks, I understand how it works now. I also see why it looks like pixels from the "end" of the first row are spilling over the second row. If I simply loop over the image height and width, it doesn't really reflect how the data is stored in a single array of bytes..

Code: Select all
for x = 0 to height
for y = 0 to width
Code: Select all
1 2 3
P 4 5
6 P 7
8 9 P