Can someone help me to unpack .bag files please? the extension is not the same as emperor.
Here the site:
http://lj.163.com/index.html
Sample
http://www48.zippyshare.com/v/43770202/file.html
IF YOU NEED DLL OR OTHER FILES TELL ME.
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JianLong MMORPG
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Ekey
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Drawing
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Re: JianLong MMORPG
I've tryed this script but i don't know why it doesn't work, infact at the end result 0 files extracted.
Code: Select all
# Dragon Sword (JianLong) (BAG format) (IN PROGRESS)
#
# Written by Ekey (h4x0r)
# http://www.progamercity.net
#
# script for QuickBMS http://quickbms.aluigi.org
#Debug [MODE]
get PAKSIZE asize
get ID long
if ID == 0x62616731
set TotalFiles_Key "0xe7356461"
set TableOffset_Key "0xcb449442"
set UNK1_Key "0x698346bd"
set UNK2_Key "0x867389fe"
set UNK3_Key "0xabedc59d"
else ID == 0x62616732
set TotalFiles_Key "0x27252421"
set TableOffset_Key "0x3b343432"
set UNK1_Key "0x5953565d"
set UNK2_Key "0x6663696e"
set UNK3_Key "0x7b7d757d"
endif
filexor TotalFiles_Key
get FILES long
filexor TableOffset_Key
get TABLEOFFSET long
filexor ""
set TABLESIZE = PAKSIZE
math TABLESIZE -= TABLEOFFSET
math TABLESIZE -= 4
string TF p= "%08X" FILES
string TO p= "%08X" TABLEOFFSET
string TS p= "%08X" TABLESIZE
print "Total Files: %FILES% (%TF%)"
print "Table Offset: %TABLEOFFSET% (%TO%)"
print "Table Size: %TABLESIZE% (%TS%)"
goto TABLEOFFSET
for i = 0 < FILES
filexor UNK1_Key
get UNKNOWN1 long
filexor UNK2_Key
get UNKNOWN2 long
filexor UNK3_Key
get UNKNOWN3 long
print "----------------------------"
string UNK1 p= "%08X" UNKNOWN1
string UNK2 p= "%08X" UNKNOWN2
string UNK3 p= "%08X" UNKNOWN3
print "Unknown1: %UNKNOWN1% (%UNK1%)"
print "Unknown2: %UNKNOWN2% (%UNK2%)"
print "Unknown3: %UNKNOWN3% (%UNK3%)"
print "----------------------------"
next i-
Ekey
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Re: JianLong MMORPG
This script for get only info about archive and files inside. See old thread again chrrox seems finish script for unpack.
My Github repo
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Ekey
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Re: JianLong MMORPG
Nope it's not UE3 it's BigWorld EngineDrawing wrote:Ok it worksthanks a lot.
But isn't this a unreal engine game? I read that it was made with unreal engine 3
http://www.bigworldtech.com/tian-xia-ii
http://www.bigworldtech.com/tian-xia-iii
My Github repo
