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[REQ][PC]Sleeping Dogs .big files

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SergeantJoe
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Re: [REQ][PC]Sleeping Dogs .big files

Post by SergeantJoe » Tue Sep 16, 2014 10:16 am

GhostSpy wrote:how to repack
bin files to big, bix

Please help
Ekey made a script for that, but it's useless because the game simply freezes indefinitely upon loading the repacked files.

But like I said,
SergeantJoe wrote:Repacking isn't necessary, simply extract the files to ".../SleepingDogs/Data/" and if the game can't find the BIG file then it'll load those instead. HUGE thanks to Chipicao for figuring that out.
However, the game crashes instantly with all of them except for CharactersHD and Animation since the unpacker doesn't assign names to vital files.

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Re: [REQ][PC]Sleeping Dogs .big files

Post by burc ugur » Sun Oct 05, 2014 8:24 pm

Hello @Ekey , im translate game but your program not give download link here.

Ekey , please re-upload download link please help me..

Sleeping Dogs Language Parser v1.0.0.2

Image

Good days..

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Fri Oct 10, 2014 12:29 am

Unpacker only for Sleeping Dogs: Definitive Edition

PS: Lang parser outdated and not supported.

Download: See below.
Last edited by Ekey on Sun Oct 12, 2014 11:29 pm, edited 1 time in total.

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Re: [REQ][PC]Sleeping Dogs .big files

Post by SergeantJoe » Fri Oct 10, 2014 12:29 am

EDIT: Oh! Well then, that was unexpected. Thanks a ton Ekey!

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Re: [REQ][PC]Sleeping Dogs .big files

Post by cra0 » Fri Oct 10, 2014 1:56 pm

ROFL they shipped the exe with debug symbols :o :o :o :o :o :o :o :o :o :o :o :o :o
Image

Holy fucken shit Joe you are in luck!
:eek: :eek:
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Re: [REQ][PC]Sleeping Dogs .big files

Post by lostprophet » Fri Oct 10, 2014 2:47 pm

So I take it the localization isn't possible at the moment? I translated Sleeping Dogs a while back to Hungarian. It would be great if I could port it to the Definitive Edition.
Hungarian translator and member of Indies4indies.com | Previous translations: http://lostprophet.hu

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Fri Oct 10, 2014 6:08 pm

Nope

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Re: [REQ][PC]Sleeping Dogs .big files

Post by SergeantJoe » Sat Oct 11, 2014 6:36 am

Luck indeed!

I don't know how much there already is but I'm going to leave this here just in case.

Code: Select all

/* 1587 */
enum UFG::BIGFileIndex::State
{
  STATE_DISABLED = 0x0,
  STATE_ENABLED = 0x1,
  STATE_PATCH = 0x2,
  STATE_PATCH2 = 0x3,
  STATE_OVERRIDING = 0x4,
};

/* 14542 */
struct UFG::BIGFileSize
{
  unsigned int load_offset;
  unsigned int compressed_size;
  unsigned int compressed_extra;
  unsigned int uncompressed_size;
};

/* 14544 */
struct UFG::BIGFileIndex::Entry
{
  unsigned int uid;
  unsigned int offset_div_4;
  UFG::BIGFileSize size;
};

/* 14563 */
struct __cppobj __declspec(align(8)) UFG::BIGFileIndex : UFG::qResourceData
{
  __int64 mSortKey;
  unsigned int mEntryCount;
  UFG::qOffset64<UFG::BIGFileIndex::Entry *> mEntries;
  UFG::qFile *mpFile;
  unsigned __int16 mState;
  unsigned __int16 mMountIndex;
  unsigned int mPadding0;
  unsigned int mPadding1;
  char mBigFileName[32];
};

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Re: [REQ][PC]Sleeping Dogs .big files

Post by burc ugur » Sat Oct 11, 2014 10:08 am

Ekey wrote:Unpacker only for Sleeping Dogs: Definitive Edition

PS: Lang parser outdated and not supported.

Ekey , SDDEUnpacker open language file and edit strings?

You remake a sleeping dogs lang parser?

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Sat Oct 11, 2014 5:29 pm

No

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Re: [REQ][PC]Sleeping Dogs .big files

Post by makcar » Sat Oct 11, 2014 6:51 pm

The tool does not work.

Game: Sleeping Dogs.v 2.0 + 24 DLC

Image
Image

Ekey может я туплю но программа не открывает файлы.

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Re: [REQ][PC]Sleeping Dogs .big files

Post by lostprophet » Sat Oct 11, 2014 7:21 pm

We already know.
Hungarian translator and member of Indies4indies.com | Previous translations: http://lostprophet.hu

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Re: [REQ][PC]Sleeping Dogs .big files

Post by SergeantJoe » Sat Oct 11, 2014 11:35 pm

Also, thanks for updating the filelists!

I copied the filenames from the DE unpacker into the SD unpacker, and now Characters.BIG has only 5 unknown files instead of 70+!

Problem is they're all empty. This means that there are several model.perm.bins that are missing their their .temp.bin files, and the game still crashes trying to load them. I'll have to go through the list and check every one.

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Sun Oct 12, 2014 11:30 pm

Updated unpacker for DE -> Download
makcar wrote:The tool does not work.

Game: Sleeping Dogs.v 2.0 + 24 DLC

Ekey может я туплю но программа не открывает файлы.
Кажется это не последняя версия распаковщика для 1.0 - 2.0

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Re: [REQ][PC]Sleeping Dogs .big files

Post by Ekey » Mon Oct 13, 2014 12:36 pm

In order to avoid spam in PM's here my logger. Before use create backup > sdhdship.exe.. Copy next files in game folder:

Code: Select all

Injector_x64.bat
Injector_x64.exe
SDLogger.dll
sdhdship.exe
Warning: You need also disable ASLR!
PS: For disable run ASLR_Disable.reg and reboot.

Run game by > Injector_x64.bat

If you did everything correctly you get next message and inside game folder you can see file with log -> qSH32_Log.txt

Code: Select all

Successfully injected (\Device\HarddiskVolume4\Games\Sleeping Dogs Definitive Edition\SDLogger.dll | PID: eec):

  AllocationBase:       0x0000000001880000
  EntryPoint:           0x0000000001882C08
  SizeOfImage:          0x0000000000018000
  CheckSum:             0x0000000000012CBD
  ExitCodeThread:       0x0000000001880000
Don't use on original sdhdship.exe!

Download: here
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