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Playstation 2 "r2t" / "rtx" textures

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Caboose
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Playstation 2 "r2t" / "rtx" textures

Post by Caboose » Sat Jun 21, 2014 7:49 pm

I extracted some texture files from a game archive, and I'm wondering if any of you know how to open them. The file extensions are "r2t" and the first 3 characters of the files are always "rtx."

First 0x70 bytes:

Code: Select all

72 74 78 54 CD CD CD CD C0 44 00 00 01 00 00 00 01 01 00 00 00 00 00 00 61 00 00 00 00 00 00 00 00 00 08 00 24 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD 24 00 00 00 00 01 00 00 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 CD CD CD CD CD CD CD CD

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SILENTpavel
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Re: Playstation 2 "r2t" / "rtx" textures

Post by SILENTpavel » Sun Jun 22, 2014 1:17 am

Say the full game title or upload files - samples.

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Re: Playstation 2 "r2t" / "rtx" textures

Post by Caboose » Sun Jun 22, 2014 5:14 am

The game title is Star Wars Bounty Hunter

Here are some samples http://www.mediafire.com/download/cqn61 ... xtures.zip
password: xentax

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Re: Playstation 2 "r2t" / "rtx" textures

Post by cra0 » Sun Aug 10, 2014 3:51 pm

Seems like RGB data but I can't tell much with those file samples they are all the same size doesn't help with deciphering the header

112byte header
RGB data???

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[PS2] Star Wars: Bounty Hunter (*.r2t)

Post by Acewell » Sun Dec 01, 2019 3:50 am

Caboose wrote:
Sun Jun 22, 2014 5:14 am
The game title is Star Wars Bounty Hunter

Here are some samples http://www.mediafire.com/download/cqn61 ... xtures.zip
password: xentax
here is Noesis python script to open your three *.r2t samples. :D
tex_StarWarsBountyHunter_PS2_r2t.zip
supports 8bit rgba with shuffled palette
need more diverse samples to extend the script.
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