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Fist Of Fu

Post questions about game models here, or help out others!
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CriticalError
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Fist Of Fu

Post by CriticalError » Thu Mar 20, 2014 5:50 pm

Image

Hello, well here I come back some years ago and post this format, this is a old anime game very funny models, I unpack all and get a couple of files like DDS, X and XET, so maybe somebody can take a look this format? this is header of X and XET files.

X
Image

XT
Image

https://www.dropbox.com/s/urkm6j6nvs293 ... ata0%29.7z

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Chipicao
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Re: Fist Of Fu

Post by Chipicao » Thu Mar 20, 2014 7:35 pm

.X looks like a standard DirctX 3D file

I think Milkshape and older Blender versions can import it.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.

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chrrox
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Re: Fist Of Fu

Post by chrrox » Thu Mar 20, 2014 8:53 pm

They are compressed so you will want to decompress the model file first before importing it into a program.

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Re: Fist Of Fu

Post by CriticalError » Sat Apr 26, 2014 12:59 am

chrrox wrote:They are compressed so you will want to decompress the model file first before importing it into a program.
so any help to descompress this files? can you provide some help please? or maybe you want money for do it don't know.

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chrrox
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Re: Fist Of Fu

Post by chrrox » Sat Apr 26, 2014 1:17 am

sure you can pay me if you want.
viewtopic.php?f=21&t=9064

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Re: Fist Of Fu

Post by CriticalError » Sat Apr 26, 2014 3:20 pm

chrrox wrote:sure you can pay me if you want.
viewtopic.php?f=21&t=9064
well many thanks for your help but when try descompress files I get that.

Image

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chrrox
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Re: Fist Of Fu

Post by chrrox » Sat Apr 26, 2014 5:50 pm

what .x file are you running it on? i tried them no problem.
the extractor you have looks wrong a lot of those .x files are not .x files.

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Re: Fist Of Fu

Post by CriticalError » Sat Apr 26, 2014 7:38 pm

chrrox wrote:what .x file are you running it on? i tried them no problem.
the extractor you have looks wrong a lot of those .x files are not .x files.
the files I upload here, I try with them and no luck, so using your script to unpack them and after that modify the header how you say before, but can't descompress .X

PD: I have latest QuickBMS

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Re: Fist Of Fu

Post by chrrox » Sun Apr 27, 2014 12:29 am

I used the file you posted the only ones that work are the xof ones.
MOST of the files you posted are not .x files.
Try it on Avatar_Xiaohu_Leg0080.x
it will create
Avatar_Xiaohu_Leg0080.X.cab
then extract the cab with Microsoft tool.



Avatar_Bow_weapon001.x is not a .x FILE.
look at it in a hex editor
starts with "KSM "


Only the files with a CAPITAL X are xof files.
the lowercase x files are KSM files.

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Re: Fist Of Fu

Post by CriticalError » Sun Apr 27, 2014 5:52 am

chrrox wrote:I used the file you posted the only ones that work are the xof ones.
MOST of the files you posted are not .x files.
Try it on Avatar_Xiaohu_Leg0080.x
it will create
Avatar_Xiaohu_Leg0080.X.cab
then extract the cab with Microsoft tool.



Avatar_Bow_weapon001.x is not a .x FILE.
look at it in a hex editor
starts with "KSM "


Only the files with a CAPITAL X are xof files.
the lowercase x files are KSM files.
well many thanks for all your support chrrox, my question is next, why after editing with hex and adding 78 6F 66 20 30 33 30 33 74 78 74 20 30 30 33 32 or 78 6F 66 20 30 33 30 33 62 69 6E 20 30 30 33 32 and try load into 3DS Max with X Files Importer get error and can't be imported, my 3DS Max crash and close.

PD: so I understand what says in contribution of Microsoft Direct X XOF Extractor you say need change first 0x10 bytes but Itry with 2 samples you put there and well anyway I get error when try load file.

Original CAB Unpacked

Image

Header with XOF 0303txt 0032

Image

Header with XOF 0303bin 0032

Image

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Re: Fist Of Fu

Post by chrrox » Sun Apr 27, 2014 6:15 am

you do not change you add one or the other before it.

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Re: Fist Of Fu

Post by CriticalError » Sun Apr 27, 2014 6:27 am

chrrox wrote:you do not change you add one or the other before it.
I add this values too before but no work.

Image

Image


PD: any chance get your skype ID via private?

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Re: Fist Of Fu

Post by chrrox » Sun Apr 27, 2014 5:46 pm

Most .x importers are terrible.
you can try deep exploration.

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Re: Fist Of Fu

Post by barti » Sun Apr 27, 2014 5:50 pm

I know it's not a very good method but personally I open .x files in mview.exe (MeshView from DirectX 9 SDK) and rip the meshes using a 3D ripper. That may be a bad choice if you want to export the bones and whatnot.

You could also try fragMOTION. It's not a free program but it has a trial version. It seems to have a pretty decent importer for .x files

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Re: Fist Of Fu

Post by shakotay2 » Mon Apr 28, 2014 5:48 am

CriticalError wrote:try load into 3DS Max with X Files Importer get error and can't be imported, my 3DS Max crash and close.
using mofo's XPorter (http://mofo.pns.to/wibs/#5) with 3dsmax2013 works:
Avatar_Xiaohu_Leg0080_X.JPG
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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