for fix this in photoshop make this:
Move the color channels in this order for fix the diffuse textures with disordered channels
Red to Blue
Green to Red
Alpha to Green

for fix this in photoshop make this:


ok , no problemperese1 wrote:I hear you and ive done exactly that...It does not allow for it to overwrite or Replace...i think it just might be locked....If i upload the file i would like modded with new textures...do you think you could unlock it for me so it can become editable? you might have better luck then me...only if you not busy..allgood if you cant though...I appreciate your help allready...thanks man

That pic is awesome to edit...can you tell me how you did this or did it show up on your photoshop with like a green overlay or something...similar to the fist pic above. please help me to understand how to open it up like you did...and also what file did you save it under like eg
this is been great also that Mural pic i gave...any advice on how to successfully edit it with my own Mural Tagging graffiti etc...will i have to edit all channels? i appreciate you man thanks thanks thanksNo.philip92dk wrote:is it possible to mod a games xex file to run on a pc?
Oh man that would have rocked my world, i know it cant be done but playing readdeadredemption on my pc would be epicSILENTpavel wrote:No.philip92dk wrote:is it possible to mod a games xex file to run on a pc?
Code: Select all
static public int GetSizeFromFlag(uint flag, int baseSize)
{
baseSize <<= (int)(flag & 0xf);
int size = (int)((((flag >> 17) & 0x7f) + (((flag >> 11) & 0x3f) << 1) + (((flag >> 7) & 0xf) << 2) + (((flag >> 5) & 0x3) << 3) + (((flag >> 4) & 0x1) << 4)) * baseSize);
for (int i = 0; i < 4; ++i)
{
size += (((flag >> (24 + i)) & 1) == 1) ? (baseSize >> (1 + i)) : 0;
}
return size;
}Code: Select all
uint GetFlagFromSize(uint size, int baseSize)
{
if (size % baseSize != 0)
throw new Exception();
for (uint i = 0; i < 0x7FFFFFFF; i++)
{
if (GetSizeFromFlag(i, baseSize) == size)
return i;
}
throw new Exception("");
}