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Kingdoms of Amalur Reckoning bin and bxml files

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Phnx
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Kingdoms of Amalur Reckoning bin and bxml files

Post by Phnx » Mon Jan 06, 2014 1:41 am

Now that we have an archive explorer

http://raptor.cestiny.cz/download/kingd ... actor.html

we have access to all the files inside. There are a lot of bin and bxml files.

http://en.wikipedia.org/wiki/Binary_XML ???

http://bin.fileextensionguide.com ???

I guess they control how the game functions. I'd really love to edit them but they are encrypted and I have no idea where to start. I would really appreciate help with this! :)

Here are two example files from the BigFile_0000.big archive.

http://www.mediafire.com/download/9z3oj ... 2.lua_bxml

http://www.mediafire.com/download/8d545 ... t_init.bin

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shakotay2
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Re: Kingdoms of Amalur Reckoning bin and bxml files

Post by shakotay2 » Mon Jan 06, 2014 4:54 pm

Phnx wrote:I guess they control how the game functions. I'd really love to edit them but they are encrypted and I have no idea where to start. I would really appreciate help with this! :)
The bxml looks like a binary xml file.
You'll need to code a bxml to xml converter and vice versa (means decoder/encoder) if you want to mod the game.

From my experience on another game, ArcaniA, it doesn't work just to edit/repack the binary xml.

(I was a supporter of the ArcaniA Unpacker some years ago and it was a hard task to get it working.

I could give you the link to the unpacker's repository. From the code you could get a clue on how to start
if you are an experienced coder.)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Phnx
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Re: Kingdoms of Amalur Reckoning bin and bxml files

Post by Phnx » Thu Jan 09, 2014 12:55 am

Unfortunately I'm no coder. I thought maybe with a little luck a bxml to xml converter/bin editor already exists but I guess it should have been specific to the game anyway.

Also, I found strings like "cheat_add_item" in the exe. Is there any chance to re-activate the dev-mode/console?

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shakotay2
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Re: Kingdoms of Amalur Reckoning bin and bxml files

Post by shakotay2 » Thu Jan 09, 2014 10:10 am

Phnx wrote:Also, I found strings like "cheat_add_item" in the exe. Is there any chance to re-activate the dev-mode/console?
Again you'll need advanced skills. For the PC version of the game you could search with ollydbg for example for the "entry point" of a dev console. But the existence of such a console is not confirmed nor could anyone use a cheat afaik.

edit: are there other command strings in the exe like exit, quit, give, gold, teleport, debug info, god?
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Phnx
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Posts: 4
Joined: Sat Apr 17, 2010 4:31 pm

Re: Kingdoms of Amalur Reckoning bin and bxml files

Post by Phnx » Thu Jan 09, 2014 10:08 pm


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