Megaman x command mission .arc archives

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spartan00j
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Megaman x command mission .arc archives

Post by spartan00j » Wed Dec 11, 2013 7:54 am

Trying to extract models from this game. i looked in the disc and extracted the .AFS files but now i have a lot of ARC files. with no way to extracted them. here is one of the files.http://www.mediafire.com/download/12r06 ... /s0002.arc thanks to anyone that can or will help.

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Re: Megaman x command mission .arc archives

Post by deepshit » Wed Dec 11, 2013 8:47 am

The file you provided is a container for graphic files.(tim2)
Use game graphic studio and scan for graphic files.
There are 25 textures in this file.

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Re: Megaman x command mission .arc archives

Post by spartan00j » Wed Dec 11, 2013 9:36 am

deepshit wrote:The file you provided is a container for graphic files.(tim2)
Use game graphic studio and scan for graphic files.
There are 25 textures in this file.
hello thanks for the reply. can you look into this file then http://www.mediafire.com/download/3shd1 ... 81/d60.rar
it was located in the npc (none playable character) folder. so there has to be a model in there. and i use game graphic studio on it and it said (there's no need to search for more graphic files there).

thanks again for the help.

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shakotay2
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Re: Megaman x command mission .arc archives

Post by shakotay2 » Wed Dec 11, 2013 1:44 pm

spartan00j wrote:[...] so there has to be a model in there.
there's some structure:
Image
but the face indices are weird.

Anyway you might use this H2O file
0x19390 8000
VB0
0x0
0xA100 848
1210
with hex2obj.

(iirc the max counts were 16470 for the face indices and 1673 for the verts.)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Megaman x command mission .arc archives

Post by spartan00j » Wed Dec 11, 2013 4:48 pm

shakotay2 wrote:
spartan00j wrote:[...] so there has to be a model in there.
there's some structure:
Image
but the face indices are weird.

Anyway you might use this H2O file
0x19390 8000
VB0
0x0
0xA100 848
1210
with hex2obj.

(iirc the max counts were 16470 for the face indices and 1673 for the verts.)
what!! wow!!! how did you extract the arc file?
plus this next file may help. that both from the npc folder both one is ps2 version and the other is gamecude version
http://www.mediafire.com/download/60utc ... 0201_2.rar
good luck and thank you so much for your help.

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Re: Megaman x command mission .arc archives

Post by shakotay2 » Wed Dec 11, 2013 7:42 pm

spartan00j wrote:what!! wow!!! how did you extract the arc file?
viewtopic.php?f=29&p=90779#p90779
plus this next file may help.
nope, not really.
Imho d60.arc is a better choice for further research.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

spartan00j
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Re: Megaman x command mission .arc archives

Post by spartan00j » Wed Dec 11, 2013 10:59 pm

okay then keep me updated. :D

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Re: Megaman x command mission .arc archives

Post by spartan00j » Fri Dec 20, 2013 8:13 am

shakotay2 wrote:
spartan00j wrote:what!! wow!!! how did you extract the arc file?
viewtopic.php?f=29&p=90779#p90779
plus this next file may help.
nope, not really.
Imho d60.arc is a better choice for further research.
so anymore advances on it.

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Re: Megaman x command mission .arc archives

Post by Resiliaxia » Sat Jun 23, 2018 5:02 am

Could somebody investigate this I can't open them and I tried many ways including szs, I really want to rip the 3D models.
Some model files both Ps2 and Gamecube included: https://ufile.io/vmujs

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