As you know from Mariusz' py script he's building a weightslist. But I don't know why there are four values (last two always 0.0) per vertex:SergeantJoe wrote:Any news on the bones/weighting?
6838 0x54760L
1.0 0.0 0.0 0.0
6839 0x54768L
1.0 0.0 0.0 0.0
6840 0x54770L
1.0 0.0 0.0 0.0
6841 0x54778L
0.83137254902 0.16862745098 0.0 0.0
6842 0x54780L
0.972549019608 0.0274509803922 0.0 0.0
6843 0x54788L
1.0 0.0 0.0 0.0
6844 0x54790L
0.564705882353 0.435294117647 0.0 0.0
6845 0x54798L
0.741176470588 0.258823529412 0.0 0.0
6846 0x547a0L
0.572549019608 0.427450980392 0.0 0.0
6847 0x547a8L
0.733333333333 0.266666666667 0.0 0.0
6848 0x547b0L
0.623529411765 0.376470588235 0.0 0.0
6849 0x547b8L
0.83137254902 0.16862745098 0.0 0.0
6850 0x547c0L
1.0 0.0 0.0 0.0
6851 0x547c8L
1.0 0.0 0.0 0.0
6852 0x547d0L
0.980392156863 0.0196078431373 0.0 0.0
6853 0x547d8L
0.980392156863 0.0196078431373 0.0 0.0
6854 0x547e0L
0.611764705882 0.388235294118 0.0 0.0
6855 0x547e8L
0.839215686275 0.160784313725 0.0 0.0
6856 0x547f0L
0.729411764706 0.270588235294 0.0 0.0
6857 0x547f8L
0.866666666667 0.133333333333 0.0 0.0
6858 0x54800L
0.725490196078 0.274509803922 0.0 0.0
6859 0x54808L
1.0 0.0 0.0 0.0
6860 0x54810L
Maybe you simply try out the first one?
(You used a custom skeleton, did you? How did you calculate the weights? Or did you take the ones of an other game's model?)
didn't expect more than 20, yep. These are the two biggest, uvs completely missing:It's just a regular .perm.bin model file, but it contains over a hundred submeshes!




