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GTA 5 GFX format

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michalss
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GTA 5 GFX format

Post by michalss » Sun Sep 22, 2013 3:43 pm

Hi all,

can anyone please help out with font format.... A few ppl working on it, but no luck yet :(

EDIT : Im able to display the font but not edit yet..

Code: Select all

https://dl.dropboxusercontent.com/u/38234344/GTA5_fonts.rar
Last edited by michalss on Mon Sep 23, 2013 6:30 am, edited 1 time in total.
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Ekey
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Re: GTA 5 GFX format

Post by Ekey » Sun Sep 22, 2013 10:23 pm

GTAV have 2 types of GFX - Compressed and Uncompressed.

For Uncompressed you need change header > GFX to FWS
For Compressed you need change header > CFX to CWS

PS: font_lib_XXXXX do not include fonts

michalss
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Re: GTA 5 GFX format

Post by michalss » Mon Sep 23, 2013 5:48 am

Ekey wrote:GTAV have 2 types of GFX - Compressed and Uncompressed.

For Uncompressed you need change header > GFX to FWS
For Compressed you need change header > CFX to CWS

PS: font_lib_XXXXX do not include fonts
Ekey, im afraid, you are wrong :) mate.... i have fonts from font_lib_ ..... today we are gonna try to make possible to add,replace,delete a new chars... as i said I can display them now(no edit yet), fonts are truly from Autodesk Scaleform and reason why normal decompilers does not show them is coz Autodesk SWF files using special tags which are never used in normal swf's files.

Proof :
Image
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Ekey
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Re: GTA 5 GFX format

Post by Ekey » Mon Sep 23, 2013 1:49 pm

Well okay need update decompilers to newest version :)

HAIDER6222354
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Re: GTA 5 GFX format

Post by HAIDER6222354 » Mon Nov 11, 2013 8:08 am

@michalss , can you give me path files font
using LibertyV ?

camila
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Re: GTA 5 GFX format

Post by camila » Fri Aug 29, 2014 12:01 pm

Thanks for your continued support of ForgeX and related programs. Your efforts are truly appreciated. I hear that you are looking into supporting multiplayer models from AC3. I am very much looking forward to when you are able to complete that. Best of luck to you! :bye:
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Re: GTA 5 GFX format

Post by rugaviyahu » Tue Apr 21, 2015 3:37 pm

michalss wrote: Ekey, im afraid, you are wrong :) mate.... i have fonts from font_lib_ ..... today we are gonna try to make possible to add,replace,delete a new chars... as i said I can display them now(no edit yet), fonts are truly from Autodesk Scaleform and reason why normal decompilers does not show them is coz Autodesk SWF files using special tags which are never used in normal swf's files.
There is any progress? [roll]
UPD: I used Flash Decompiler Trillix to reverse PC version GFX fonts and understood, that font data in font_lib_sc.gfx and font_lib_efigs_pc.gfx begins from 7F FB, but any flash files and gfxfontlib.gfx uses FF 12 for it. Any ideas? Maybe there is amature specification of SWF files?

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BANDIT
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Re: GTA 5 GFX format

Post by BANDIT » Tue Apr 21, 2015 10:44 pm

JPEXS Free Flash Decompiler works great with PC GTA 5 GFX format.

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