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Unity Assets Explorer [v 1.2]

The Original Forum. Game archives, full of resources. How to open them? Get help here.
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barracuda
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Re: Unity Assets Explorer [v 1.2]

Post by barracuda » Sat Jul 06, 2013 3:26 pm

It's correct. The file is just a container for one .assets file (the extension is usually skipped in asset bundles for some reason).

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RafaelGC
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Re: Unity Assets Explorer [v 1.2]

Post by RafaelGC » Wed Jul 17, 2013 4:46 am

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Hello friends, I want to translate the game "Leisure Suit Larry Reloaded" to portuguese/br, and for that I'm using the "UnityAssetsExplorer-1.2" which did it's job well, it managed to extract all the files inside ".assets" with no problem.

However, now I need a tool to insert the modified files (.xml) back in.

Can anyone help me pointing me a tool that do it?

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ikskoks
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Re: Unity Assets Explorer [v 1.2]

Post by ikskoks » Wed Jul 17, 2013 10:21 am

Hello friends, I want to translate the game "Leisure Suit Larry Reloaded" to portuguese/br, and for that I'm using the "UnityAssetsExplorer-1.2" which did it's job well, it managed to extract all the files inside ".assets" with no problem.
My team also want to translate this game. (to polish)
And I also ask for help with importing XML and font files ^^

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Chipicao
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Re: Unity Assets Explorer [v 1.2]

Post by Chipicao » Mon Aug 05, 2013 10:49 am

Chipicao wrote:After inspecting some of the games you linked, I realize a universal and automatic script might be impossible.
I take back what I said, it is possible :D

The new script can be downloaded from the same place: click

It's compatible with PC/Web/iOS games made with Unity versions 2*, 3 and 4: 2.5.0f5, 2.5.1f5, 2.6.0f7, 2.6.1f3, 3.0.0f5, 3.1.0f4, 3.2.0f4, 3.3.0f4, 3.4.0f5, 3.4.1f5, 3.4.2f3, 3.5.0f5, 3.5.1f2, 3.5.2f2, 3.5.3f3, 3.5.4f1, 3.5.5f3, 3.5.6f4, 3.5.7f6, 4.0.0f7, 4.0.1f2, 4.1.0f4, 4.1.2f1, 4.1.3f3, 4.1.4f1, 4.1.5f1, 4.2.0f4

*2.5.0f5 is the oldest that I could find. If someone knows/has something older please let me know.

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Re: Unity Assets Explorer [v 1.2]

Post by Rion » Mon Aug 05, 2013 2:06 pm

Chipicao wrote:
Chipicao wrote:After inspecting some of the games you linked, I realize a universal and automatic script might be impossible.
I take back what I said, it is possible :D
It works only with 3D models, however. Is there a working extraction / importing script for other filetypes within .assets files (eg. xml, ttf)?

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Re: Unity Assets Explorer [v 1.2]

Post by barracuda » Mon Aug 05, 2013 10:32 pm

Chipicao wrote: *2.5.0f5 is the oldest that I could find. If someone knows/has something older please let me know.
The oldest one that I currently know is 2.0.2f2 from here.

And would you mind to provide a mirror for your script that doesn't require an account to view the private thread?

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Chipicao
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Re: Unity Assets Explorer [v 1.2]

Post by Chipicao » Tue Aug 06, 2013 10:41 am

@Rion Yes, because it's meant to be a 3D importer. I could research other asset types, but that would be pretty much pointless for a MAXScript. I suggest you wait for barracuda's extraction tool.

@barracuda Thanks, I'll look into it.
Here's a direct link
For anyone interested, I strongly suggest downloading from the "official" release page to make sure you have the latest version.
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Re: Unity Assets Explorer [v 1.2]

Post by Kein » Sat Aug 24, 2013 1:24 am

Unable to open Teslagrad demo assets. The program just hangs/freezes.

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Re: Unity Assets Explorer [v 1.2]

Post by merlinsvk » Sat Aug 24, 2013 1:47 am

Kein wrote:Unable to open Teslagrad demo assets. The program just hangs/freezes.
Did you try UAE version 1.2? Because it runs fine for me.

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Re: Unity Assets Explorer [v 1.2]

Post by sarzamin » Fri Sep 13, 2013 8:07 am

Unity Assets Explorer stopped working in Windows 8.1 :?:

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Re: Unity Assets Explorer [v 1.2]

Post by Player » Fri Sep 13, 2013 3:55 pm

Chipicao wrote:
Chipicao wrote:After inspecting some of the games you linked, I realize a universal and automatic script might be impossible.
I take back what I said, it is possible :D

The new script can be downloaded from the same place: click

It's compatible with PC/Web/iOS games made with Unity versions 2*, 3 and 4: 2.5.0f5, 2.5.1f5, 2.6.0f7, 2.6.1f3, 3.0.0f5, 3.1.0f4, 3.2.0f4, 3.3.0f4, 3.4.0f5, 3.4.1f5, 3.4.2f3, 3.5.0f5, 3.5.1f2, 3.5.2f2, 3.5.3f3, 3.5.4f1, 3.5.5f3, 3.5.6f4, 3.5.7f6, 4.0.0f7, 4.0.1f2, 4.1.0f4, 4.1.2f1, 4.1.3f3, 4.1.4f1, 4.1.5f1, 4.2.0f4
thank you this is a great unpacking!
please tell me, we can extract the model together with the animation?

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Chipicao
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Re: Unity Assets Explorer [v 1.2]

Post by Chipicao » Sat Sep 14, 2013 11:45 am

Yes, it is possible to import the models with animation.
But it's something that I haven't done before with maxscript and I'll have to do some research first.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.

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Player
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Re: Unity Assets Explorer [v 1.2]

Post by Player » Sat Sep 14, 2013 12:36 pm

perfectly, well
very much hope that you will do this

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Re: Unity Assets Explorer [v 1.2]

Post by zaykho » Wed Oct 16, 2013 9:17 am

Thank you so much, works well with Splice. =)

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Re: Unity Assets Explorer [v 1.2]

Post by Tatsh » Sun Nov 17, 2013 1:55 am

This program is very useful and I am glad it even works on Wine.

Could you make this program skip over 'bad files'? In one new game (Deemo) the resources.assets file has blank lines and it causes your program to have an error message "' ' is not a valid integer value" and then all extraction stops. So it basically is impossible to extract this file completely except by manually right-clicking to extract each one of after the blank lines (only if I sort by Type because then the blank ones appear after negative numbers).

Also, a command line interface to the program would be very useful.
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