Thx for the .rips. I will script something tonight.
The shape of the Trine2-model seems to be badly distorted.
When I look on the texture it should be a guy, but the model looks like a long space vehicle
Dont know if this can be fixed. Can you upload an additional character-.rip from this game?
Edit:
New Version online
Added support for: Deus Ex, Street Fighter IV, Super Mario Galaxy, Zelda Wind Waker, Metro 2033, Prototype, Sonic 4 and Tropico 3
No UV-Support for Trine 2 at the moment, but shape fixed.
UV-Format for Trine 2 is stored as 4 signed integers. If somebody has an idea how to decode this to two floats, let me know
Code: Select all
32689 | -19532 | -26301 | -615
30343 | -18329 | -26449 | -6175
29733 | -18145 | -26339 | -7117
18244 | -8381 | -29707 | -10995
23718 | -21261 | -24890 | 1450
1241 | -23411 | -22925 | -117
9427 | -20562 | -21358 | -13952
-21162 | -10837 | -29326 | -9806
3939 | 22337 | -23596 | -4232
15353 | -5391 | -18252 | 26673
-8702 | -10804 | 8098 | 29855
15610 | -5186 | -18811 | 26322
-29424 | 1719 | -29532 | -14090
-26248 | 1893 | -26745 | -18834
-22711 | 1648 | -22991 | -23288
10293 | -8915 | -13150 | -28657
8279 | -7002 | -19516 | -25372
Edit2:
Added option to disable detection via game-list
Added option to swap normals for manual values
[
download v.1.17]