ok, i see now, the problem is in material split. i ignored it and i have full mesh, but it's untextured.
it must be using different face storing method, but... it worked for both trilist and tristrip. i've also added extra bytes check, so you don't need to bother deleting 'em.
edit: i think i fixed it.
remember that this should be used with default checkboxes states to work.
edit2: 1 more fix - now you can choose extension that will be written in mtl file.
bsp2objv021sonic.rar
and it still works with thps3 files. i think i should write a general bsp tool.
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