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Dead or Alive series formats and tools

Post questions about game models here, or help out others!
b0ny
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Re: Dead or Alive series formats and tools

Post by b0ny » Sat Jun 30, 2012 8:15 am

so what you guys think about that pyserver. any problems running it? any suggestions? i thought maybe mapping some buttons to the keyboard, can be a good idea...
egital2 wrote:b0ny you are a god here. :twisted:
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darkblueking
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Re: Dead or Alive series formats and tools

Post by darkblueking » Sat Jun 30, 2012 6:18 pm

b0ny wrote:so what you guys think about that pyserver. any problems running it? any suggestions? i thought maybe mapping some buttons to the keyboard, can be a good idea...
egital2 wrote:b0ny you are a god here. :twisted:
Image
:( Chracter 1 and Chracter 2 can't loading the move Simultaneously ! :) Will you add a button for it ? (: Maybe you should add another button for loading multiple moves .

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Re: Dead or Alive series formats and tools

Post by egital2 » Sat Jun 30, 2012 7:37 pm

if you put zoom to the camera and Y axis it will be wonderful

b0ny
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Re: Dead or Alive series formats and tools

Post by b0ny » Mon Jul 02, 2012 2:54 pm

a little finding for doau/doao - i found inside the doau/doao a list of character names, i'll post it as it is:
00 "ZACK"
01 "TINA"
02 "JANN LEE"
03 "EIN"
04 "RYU HAYABUSA"
05 "KASUMI"
06 "GEN FU"
07 "HELENA"
08 "LEON"
09 "BASS"
0A "HELENA MAMA"
0B "-HAYATE"
0C "LEIFANG"
0D "AYANE"
0E "WAKABASS"
0F "LISA"
10 "LORAN"
11 "TENGU"
12 "COTINA"
13 "-BRAD WONG"
14 "-CHRISTIE"
15 "HITOMI"
16 "COAYANE"
17 "PDOG"
18 "BAYMAN"
19 "AYAME"
1A "COHAYATE"
1B "HADAKASUMI"
1C "COKASUMI"

the number is the character id. this list also corresponds to the skeleton names, the list i posted before where wrong - "0B" is not for raidou, it's for canceled hayate.
it's interesting to see doax lisa here. And every character with a "CO-" prefix. Cotina means young thina, this way we have young hayate, ayane and kasumi, also we can see ayame here. was that a later decision to make that doau intro a cgi? where they intending in the beginning to make it on the engine?

and an incomplete list of stages(inside the game it's in five languages):
00 "- THE WHITE STORM -"
01 "- THE NIGHT OF FIREFLY -"
02 "- THE DANGER ZONE 2 -"
03 "- THE BLUE CAVE -"
04 "- THE GREAT OPERA -"
05 "- THE DEATH VALLEY -"
06 "- MOTION EDIT -"
07 "- UNDULATION CHECK -"
08 "- THE CRIMSON -"
09 "- THE DANGER ZONE -"
0A "- THE GREAT OPERA -"
0B "- THE GREAT OPERA -"
0C "- THE DEMON'S CHURCH -"
0D "- THE DEMON'S CHURCH -"
0E "- THE BIO LAB. -"
0F "- THE AERIAL GARDEN -"
10 "- THE WATER FALL -"
11 "- ELEVATOR -"
12 "- THE MIYAMA -"
13 "- THE KOKU AN -"
14 "- THE SPIRAL -"
15 "- THE DRAGON HILLS -"
16 "- THE MIYAMA -"
17 "- UNKNOWN -"
18 "- THE BIO LAB. -"
19 "- UNKNOWN -"
1A "- THE WATER FALL -"
1B "- UNKNOWN -"
1C "- UNKNOWN -"
1D "- UNKNOWN -"
1E "- THE DRAGON HILLS -"
1F "- THE PRAIRIE -"
20 "- UNKNOWN -"
21 "- THE CRIMSON -"
22 "- THE AERIAL GARDEN -"
23 "- THE WATER FALL -"
24 "- THE D OCTAGON -"
25 "- THE PANCRATIUM -"
26 "- THE IRON HELL -"
27 "- THE BLANCA -"
28 "- THE L'S CASTLE -"
29 "- THE BURAI ZENIN -"
2A "- THE BURAI ZENIN -"
2B "- UNKNOWN -"
2C "- THE IRON HELL -"
2D "- UNKNOWN -"

a lot of stages didn't live up to the game release day

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Re: Dead or Alive series formats and tools

Post by dee4doa » Wed Jul 04, 2012 6:20 pm

I need some help with Crimp XP, Im using Windows 7 and I'm trying to import a 3DS file into the XPR. But I have a problem, I click the 'GO' button but nothing happens since I load the model in GX and nothing has changed :(

I now have the Loadfile.afs so I', going to convert these DOA3 stages for DOAOL:
Image
Image
Image
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ImageImage

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Re: Dead or Alive series formats and tools

Post by gjinka2 » Wed Jul 11, 2012 9:39 pm

@b0ny: your importer tries to open *.doax files when passed DOA3 or DOA2U xprs, which are not in the "skeletons" folder like the *.doa3 and *.doau files.

Zac Efron
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Re: Dead or Alive series formats and tools

Post by Zac Efron » Mon Jul 16, 2012 11:02 am

HI,

Awesome …Thanks for the info.Really simple and good one.

Simple and best…like things.Especially the way you put up the things..

Thanks a lot..

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Re: Dead or Alive series formats and tools

Post by THESIERRAMAN » Mon Jul 23, 2012 9:50 pm

HELLO GUYS I'm THESIERRAMAN, Can you help me, I have some situations for resolve:

FIRST SITUATION:
I have DOA2U (FOR XBOX 1), DOA4 (FOR XBOX 360) AND DOAX2 (FOR XBOX 360), all these games in "ISO", and I would like to extract the archives, I tried with MagicIso, but in the 3 games MagicIso didn't show me the archives, only some videos about "THIS IS A XBOX GAME, ONLY CAN BE USED IN A XBOX CONSOLE", my question is: What programs can I use for extract the archives from these 3 games (DOA2U (FOR XBOX 1), DOA4 (FOR XBOX 360) AND DOAX2 (FOR XBOX 360))??? and if is possibily can you put the links for download from mediafire please.

SECOND SITUATION:
I have "Noesis" program, but i dont know how can use it, Do you have a tutorial for use it??? I said that because in the program I'm watching a extention for DOAX2 and would like to use it for this game.

Thanks for your help and attention :D

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aagems
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Re: Dead or Alive series formats and tools

Post by aagems » Tue Jul 24, 2012 8:23 am

Hi, i just want to know is there any tools to import to 3ds max or model viewer for dead or alive paradise? i know there's a bms script to unpack the container but im confuse what should i do with those already unpacked file. well b0ny maybe you could make it one?? :]

Another question,does this game uses split model files like other doa (DOAU&DOA3)series??
Great things require hard work!!

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Re: Dead or Alive series formats and tools

Post by sagesau » Thu Jul 26, 2012 2:06 pm

Has anyone deciphered the animation formats?
If someone will do that, writing a Blender animation loader will take mere minutes.

Code: Select all

object = bpy.context.scene.objects.active
if object.type != "ARMATURE":
	raise Exception("Please select an Armature Object.")
	return

pose = object.pose

object.animation_data_create()

action_name = bpy.path.display_name_from_filepath(filepath)
action = bpy.data.actions.new(name = action_name)
object.animation_data.action = action

for frame in range(frame_count):
    for bone in pose.bones:
        bone.matrix = matrices[frame][pose.bones.index(bone)]
        
        bone.keyframe_insert('location', frame = frame)
        bone.keyframe_insert('rotation_quaternion', frame = frame)
        bone.keyframe_insert('scale', frame = frame)
Where "matices" is a list of matrix lists for each frame.

BTW, looks like the googledocs page has been hacked.

b0ny
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Re: Dead or Alive series formats and tools

Post by b0ny » Tue Jul 31, 2012 5:54 pm

hi doao players here is a doax to doao outfit converter for you. it's shitty but it works for many costumes(clothes only). i won't give you a direct link to the "heavy pack"(which includes every thing you need) but you can look for it on the russian doao forum.
here you go:
DoAX to DoAO costume converter "lite pack" = 1 mb

you just select any costume, press "blend it", and restart the stage in doao. easy as that

THESIERRAMAN wrote:FIRST SITUATION:
Xbox-Backup-Creator -> "Image Tools" -> "Image Browser" -> "File" -> "Open Image File" -> then if i remember right you should select everything you want to extract, right click and select an option that will extract everything you selected
http://www.filestube.com/7NKuKl1EQpHzFE ... 0-345.html
THESIERRAMAN wrote:SECOND SITUATION:
export from noesys in a comestible 3d format than import it in blender or whatever you use
aagems wrote:any tools to import to 3ds max or model viewer for dead or alive paradise?
some guy here http://git.daifukkat.su/?p=spark.git;a=summary worked for some time on a tool for doap unpacking, you may want to have a look at it.
aagems wrote:Another question,does this game uses split model files like other doa (DOAU&DOA3)series??
frankly, no idea :(

sagesau
thanx for the info, though it's a long way until a clean animation extractor/importer. right now i think i could extract the first and the last poses from an animation

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Re: Dead or Alive series formats and tools

Post by sagesau » Wed Aug 01, 2012 12:10 am

I'm not sure how you can get poses from the first frame but have difficulty for the rest, but either way if you know something about the animation format, tell me. I might make it myself.

b0ny
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Re: Dead or Alive series formats and tools

Post by b0ny » Wed Aug 01, 2012 6:22 am

short tutorial for the doax_outfit_converter, for anyone who have troubles using it:
1. download the "heavy pack":
DoAX to DoAO costume converter "heavy pack" = 42 mb (viewtopic.php?p=93969#p93969)

2. find the folder, where all the doa skins are
Image

3. enter the skin folder you want to swap
Image

4. select and copy the skin path
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5. paste the path in the "output dir"
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6. write the name of the skin in the"output name"
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7. select and convert the doax outfit in this order
Image

8. copy the "qLoaderC5" to the "final" folder and run it(viewtopic.php?p=94198#p94198)
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9. select the skin you swapped (use russian to see the skin names)
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10. enter the battle to finally see the job done :)
Image
Last edited by b0ny on Mon Apr 28, 2014 9:58 am, edited 1 time in total.

Darko
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Re: Dead or Alive series formats and tools

Post by Darko » Wed Aug 01, 2012 6:24 am

aagems wrote:Hi, i just want to know is there any tools to import to 3ds max or model viewer for dead or alive paradise? i know there's a bms script to unpack the container but im confuse what should i do with those already unpacked file. well b0ny maybe you could make it one?? :]

Another question,does this game uses split model files like other doa (DOAU&DOA3)series??
I wonder howcome some guys arrive here without checking the entire forum:

viewtopic.php?f=33&t=7901

DOAP is partially supported by fatduck importer script for 3ds max. It's in a beta phase. I have the bms included in the first update to unpack the .arc file, but I don't know if it's ok to share it right now.
Image

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Re: Dead or Alive series formats and tools

Post by THESIERRAMAN » Wed Aug 01, 2012 11:52 pm

HELLO PEOPLE!!!

Thanks for answer my questions about DOA ISO and how to extract the information of them. But I have another situation.
First situation:
I have DOAX2 ISO (for XBOX 360), but the site where I get it said "nude patch", and I used "Noesis program" for extract the models and I only found the models without costumes ( :cry: ), the same thing happen to me with DOAX 1 but I found the bikinis in other .AFS.
Do you know where and how can I get the costumes for the characters???

The ISO game have:
7,641,262 KB=7.29GB
The characters are in .tpr
The items are in .tpr
The stages are in .tp
I found some archives called werone.afs and wertwo.afs, but there are only elements called "archives".

Thanks for your help and attention :D

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