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Dark Souls FLV file

Post questions about game models here, or help out others!
vlad001
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Re: Dark Souls FLV file

Post by vlad001 » Wed Mar 07, 2012 7:40 pm

weapons and shields:
http://imgur.com/a/M4N5Y
http://imgur.com/a/JHelX

(edit: fixed imgur upload)

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hatyn
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Re: Dark Souls FLV file

Post by hatyn » Wed Mar 07, 2012 9:41 pm

Win! I can't tell but, are you able to get the normal and other maps assigned too? I think there is a texture, normal map and reflection map on the models.

Anyway, I haven't tried your CS projects yet as I am not a golfer. Can your scripts spit out OBJs?

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Re: Dark Souls FLV file

Post by vlad001 » Thu Mar 08, 2012 1:52 am

hatyn wrote:are you able to get the normal and other maps assigned too? I think there is a texture, normal map and reflection map on the models.
normals per vertex yes, bumpmaps no. not yet anyway. there are a lot of possible ways to implement bumpmapping ... so may be some time to figure out how it's done here. also second diffuse texture is not so easy as it seems. haven't tried specular maps or light maps. currently looking into material definitions; perhaps there are some hints on how to render stuff.
hatyn wrote:Can your scripts spit out OBJs?
no, but that wouldn't be hard to implement, i think.

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Re: Dark Souls FLV file

Post by vlad001 » Sat Mar 10, 2012 12:05 am

lighting with and without bump mapping: http://imgur.com/a/DlKtg

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Re: Dark Souls FLV file

Post by finale00 » Sat Mar 10, 2012 12:10 am

Wow bump maps make quite a difference.

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Re: Dark Souls FLV file

Post by vlad001 » Sat Mar 10, 2012 8:14 pm

some pics from my dark souls map: http://imgur.com/a/2nZTo
i ended up using the collision detection data for rendering because its less data; so no textures 'n stuff. instead i color-coded the areas.

the world is pretty much consistent geographically, except catacombs and tomb of the giants do not fit in so nicely. well, it's a great piece of artwork what from did there, anyhow.

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Re: Dark Souls FLV file

Post by hatyn » Sun Mar 11, 2012 2:13 pm

oh damn so good..

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hatyn
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Re: Dark Souls FLV file

Post by hatyn » Tue Apr 03, 2012 9:32 am

OK I am back to dog you maniacs! About to use vlad's tools - I am anxious and thinking the neo's and UVs won't really be dealt with when using the extrator from the code dump. Will report back!

Vlad - thanks for making me download Visual Studio :)

*HMM..so of course it maybe my mistake but the exe I ended up with only extracted TPFs, HKXs and some kind of broken XUI files. The TPFs can't be read by Noesis plugin we have for Dark Souls TPFs. If you are still around, please advise!

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Re: Dark Souls FLV file

Post by vlad001 » Tue Apr 03, 2012 12:01 pm

ok, are you using the ps3 or 360 version? there is a difference; i wrote the code for the 360 version as these discs are easier to rip.

i don't know about noesis but the tpf's are mostly just dxt-encoded textures. a texture with type 0x0000 is a dxt1 compressed tiled ARGB texture in big endian format, so: data -> byte-swap -> convert to linear -> dxt1 decode. there is code floating around in the internets which can do the last two steps (google for converttolinear decodedxt1 decodedxt5). 0x0500 is the same just with dxt5 compression. type 0x1800 is a dxt1 compressed bump map and uses only two components (X8Y8) instead of three (R5G6B5).

also, the exe is mostly useless. the code should just document my findings on the various file formats.

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Re: Dark Souls FLV file

Post by hatyn » Tue Apr 03, 2012 7:41 pm

thanks for your answers! Its outta my league then!

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Re: Dark Souls FLV file

Post by DARKSETH » Wed Apr 11, 2012 2:00 pm

Damn I almost cried when I found this thread. Just got PLAT on my Ps3 version of Dark Souls :D . I don't have a Blue-Ray drive in my PC. Would you guys maybe share the Characters/Shield and Weapons with me that you exported already. Pretty Please 8D

Like the forum.

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Re: Dark Souls FLV file

Post by Rick » Wed Apr 11, 2012 2:04 pm

Even if you had a BD drive, the contents would be encrypted. You need a PS3 to read the data for you from a a PS3 disc.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: Dark Souls FLV file

Post by DARKSETH » Wed Apr 11, 2012 2:45 pm

Rick wrote:Even if you had a BD drive, the contents would be encrypted. You need a PS3 to read the data for you from a a PS3 disc.
Thanks for the Info. That's why I asked If someone will share the files.

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Re: Dark Souls FLV file

Post by vlad001 » Sat Apr 14, 2012 2:30 am

so here's my map viewer: http://www.mediafire.com/file/js5j37v9c ... mv-0.1.exe

very unpolished and somewhat ... ugly: no textures, no effects. i did not even use the real geometry but misused collision detection data.
well anyway, that's it for me and dark souls hacking.

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Re: Dark Souls FLV file

Post by finale00 » Sat Apr 14, 2012 3:03 am

I'm sure someone will find your code useful.

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