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(X360)Strike Witches

Post questions about game models here, or help out others!
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alon
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(X360)Strike Witches

Post by alon » Sat Nov 26, 2011 7:26 am

Hello!
I used "ggxdiv.exe" to unpacked bin[GGXArchiver1.00] files in Strike Witches Xbox360.
*.GMA \?
*.GMM \?
*.GMO \model?
*.DDS \texture
*.XMA \sound

I want to converter GMO to obj, please.
Here is sample files:
delete

Thanks in advance!
Last edited by alon on Sat Nov 26, 2011 3:42 pm, edited 1 time in total.

finale00
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Re: (X360)Strike Witches

Post by finale00 » Sat Nov 26, 2011 7:59 am

Everything is encrypted :(

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chrrox
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Re: (X360)Strike Witches

Post by chrrox » Sat Nov 26, 2011 3:35 pm

I dont think its encrypted i think the extractor he used is wrong
if you look at the original bin file there are readable strings in the file sections
so just need to get what type of compression they used.

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Re: (X360)Strike Witches

Post by alon » Sat Nov 26, 2011 3:49 pm

here are original bin files & xex file
delete
Last edited by alon on Tue Nov 29, 2011 4:29 am, edited 1 time in total.

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chrrox
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Re: (X360)Strike Witches

Post by chrrox » Sat Nov 26, 2011 7:14 pm

Quickbms script
Image
getdstring MAGIC 0x10
get FILES long
goto 0x20
comtype BPE
for i = 0 < files
getdstring NAME 0x20
putarray 0 i NAME
next i
savepos baseoff
set tmp files
math tmp * 0x18
math baseoff + tmp
for i = 0 < files
get NID long
get ONE long
get size long
get zsize long
get COMP long
get offset long
math offset + baseoff
getarray NAME 0 NID
if COMP == 1
clog name offset zsize size
else
log name offset size
endif
next i

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Re: (X360)Strike Witches

Post by finale00 » Sun Nov 27, 2011 9:32 pm

How did you figure out the compression type?

@OP, I'm guessing you deleted the file because all you needed was the decryption script?

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chrrox
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Re: (X360)Strike Witches

Post by chrrox » Mon Nov 28, 2011 2:25 am

its super easy with luigi's compscan and bms script.
all you need is the raw file part with the uncompressed size and it will try every compression quickbms knows for you.
then you just look at the output files to see what one decompressed correctly.
i chose a dds file because i know what that should look like.

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Re: (X360)Strike Witches

Post by alon » Mon Nov 28, 2011 4:43 am

chrrox//
I've said it before and I'll say it again, thanks for all your help.

finale00//
replace links
Last edited by alon on Fri Apr 13, 2012 7:05 pm, edited 3 times in total.

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chrrox
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Re: (X360)Strike Witches

Post by chrrox » Mon Nov 28, 2011 5:52 am

tutorial for noesis here on this format
viewtopic.php?f=29&t=7760

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Re: (X360)Strike Witches

Post by aluigi » Sun Dec 11, 2011 12:05 am

to anyone interested in the comscan method:
http://aluigi.org/quickbms/comtype_scan.htm

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