Cloud452 wrote:This isn't so much a request, since I've asked before... but more a question. While I presently don't have the skill, or know-how to do so, could anyone manage to give me some tips as to how to start work on a plugin, that would allow Noesis to understand the animation data in Crisis Core, so that models (and perhaps any map/level animations, unless that's handled by the game exclusively) could go through their various animations like the Dissidia models can?
Well, most likely that data is in the mot files that Noesis extracts from the game's package. I haven't even looked at them myself yet, so I have no idea how hard it would be to get at the data. But if you are not familiar with the process of reverse-engineering animation data, you probably aren't going to have any luck with it. If you are, well, you can get a copy of Microsoft Visual Studio 2005 Express Edition, load up a Noesis plugin (solutions and projects are included with Noesis in pluginsource.zip) and modify it to do what you want. The IQM plugin demonstrates how to get animation data to Noesis, although it does it in a somewhat unusual manner. If you wanted to feed pure animation data back from your plugin instead of model+animation data, you would use rapi->Noesis_AllocModelContainer(NULL, animData, 1); instead of the typical rpgConstructModel interface.
pixellegolas wrote:That is my question. Is there a list where I can see witch games have support for stages i noesis. I see some examples on the homepage
There isn't really a list of games where stage models versus character models are supported. In many games, the formats for characters and stages is exactly the same or only slightly different. So you'll just have to look around in the data for supported games and see what you come up with.