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(PC) Dead Spece 2 (.dat)
(PC) Dead Spece 2 (.dat)
Please help me unpack the game files Dead Spece 2. files do not suggest that because they are big.
Re: (PC) Dead Spece 2 (.dat)
here a split 150mb and in atachment 35 kb split
http://www.multiupload.com/YEDH3GSJJ8
http://www.multiupload.com/YEDH3GSJJ8
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Re: (PC) Dead Spece 2 (.dat)
Its actually the same as all visceral games on the 360 version just splitted and with different extensions.
Unfortunately it will extract without names making it very hard to identify anything, so it is very tedious and disappointing.
Code: Select all
# Dante's Inferno
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
idstring BIGH
get VIV_SIZE long
endian big
get FILES long
get HEADER_SIZE long
for i = 0 < FILES
get OFFSET long
get SIZE long
get NAME_CRC long
log NAME_CRC OFFSET SIZE
next i
Unfortunately it will extract without names making it very hard to identify anything, so it is very tedious and disappointing.
Re: (PC) Dead Spece 2 (.dat)
okay well in one file i found things like this
Code: Select all
3slo........COHS....RDHS+7.z....|..9...O...O...O^.|.....brute_merged.sbk.shared\audio\docref_banks\0xb6159c6\brte_base_audio_ref\brute_merged.sbk.SBK...COHSh...kapRX......?..sbnk....X...............
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Re: (PC) Dead Spece 2 (.dat)
This doesn't work for the Xbox 360 version.OrangeC wrote:Its actually the same as all visceral games on the 360 version just splitted and with different extensions.
Code: Select all
# Dante's Inferno # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring BIGH get VIV_SIZE long endian big get FILES long get HEADER_SIZE long for i = 0 < FILES get OFFSET long get SIZE long get NAME_CRC long log NAME_CRC OFFSET SIZE next i
Unfortunately it will extract without names making it very hard to identify anything, so it is very tedious and disappointing.
Re: (PC) Dead Spece 2 (.dat)
anyone ever get unpacked so that the structure of files and folders was normal
Re: (PC) Dead Spece 2 (.dat)
is there any way to unpack that file?
edit:I also try dragon unpacker,winrar, 7-zip and it's not working
edit: 31/01/2011 1.45 p.m, yes i i have open it with the quickbms and using dantes inferno script, after i extact it (pc version) i m using hex editor i open the file's name "-736893235" the files size is 9,0b7 kb. the first line is 03 00 00 08 68 D0 01 00 20 00 00 00 00 00 00 00 when i turn it into binary using scientific calculator,
03=0 00=0 00=0 08=0 68=1101000 D0=11010000 01=0 00=0 20=100000 00=0 00=0 00=0 00=0 00=0 00=0 00=0
is it correct?
edit:I also try dragon unpacker,winrar, 7-zip and it's not working
edit: 31/01/2011 1.45 p.m, yes i i have open it with the quickbms and using dantes inferno script, after i extact it (pc version) i m using hex editor i open the file's name "-736893235" the files size is 9,0b7 kb. the first line is 03 00 00 08 68 D0 01 00 20 00 00 00 00 00 00 00 when i turn it into binary using scientific calculator,
03=0 00=0 00=0 08=0 68=1101000 D0=11010000 01=0 00=0 20=100000 00=0 00=0 00=0 00=0 00=0 00=0 00=0
is it correct?
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Re: (PC) Dead Spece 2 (.dat)
I'm actually poking around with Dead Space 2 now (PC version), and have a nearly complete file list for DS2DAT6.DAT/DS2DAT7.DAT/DS2DAT8.DAT (missing one file name), complete list for DS2DAT9.DAT. Very incomplete lists for DS2DAT0.DAT/DS2DAT1.DAT (sound files).
Need to clean up my code a bit more before I push it to my repository.
Need to clean up my code a bit more before I push it to my repository.
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http://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: (PC) Dead Spece 2 (.dat)
hi rick, I'm new to hex editing, is it correct the way i read it
the one of the screenshot, is it you made it?
the one of the screenshot, is it you made it?
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Re: (PC) Dead Spece 2 (.dat)
Rick wrote:I'm actually poking around with Dead Space 2 now (PC version), and have a nearly complete file list for DS2DAT6.DAT/DS2DAT7.DAT/DS2DAT8.DAT (missing one file name), complete list for DS2DAT9.DAT. Very incomplete lists for DS2DAT0.DAT/DS2DAT1.DAT (sound files).
Need to clean up my code a bit more before I push it to my repository.
WHOA!

how did you figure out the Structure?
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Re: (PC) Dead Spece 2 (.dat)
I hope this will work with Dante's Inferno files too. (Same engine, same deveoper team)Rick wrote:I'm actually poking around with Dead Space 2 now (PC version), and have a nearly complete file list for DS2DAT6.DAT/DS2DAT7.DAT/DS2DAT8.DAT (missing one file name), complete list for DS2DAT9.DAT. Very incomplete lists for DS2DAT0.DAT/DS2DAT1.DAT (sound files).
Need to clean up my code a bit more before I push it to my repository.
This will contain repack function too?
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Re: (PC) Dead Spece 2 (.dat)
It probably uses the same hash function for files, you'd have to build a custom file list for that game. I do have the PS3 version so I'll look at that.evin wrote:I hope this will work with Dante's Inferno files too. (Same engine, same deveoper team)
This will contain repack function too?
What, the BigFile structure? That's dead simple. If you mean file names, well, the game doesn't use hardcoded hash references (except in some places), so I just pulled all of the names from available locations.OrangeC wrote:WHOA!
how did you figure out the Structure?
http://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.