Soul Calibur 4

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Nobby
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Re: Soul Calibur 4

Post by Nobby » Sun Aug 01, 2010 11:43 pm

Bearing in mind that pretty much all materials have at least 2 different textures ( usually diffuse and bump, or diffuse and specular or diffuse and alpha )
You may find the hair and things like that are done with a simple colour applied to the material then the textures are added on top, so you get for example black coloured hair with a hair texture on top to give it a hair pattern. kinda similar to how in a car game if you can change the cars colour. the car has stickers on it, thats a texture map covering the entire car but most of it is transparent so you can see the surface colour underneath and when you change the car paint colour all you are changing is that surface colour... they may have done the surfaces like that, im really not sure..

Im currently working on an animation so im kinda tied up with that, but ill try and look into this a little bit if i get some free time..
Could you let me know one of the offending models to look at... please dont say the characters name as i dont know who that will be :) , just tell me which folder it is such as 00e or 128. and ill try and have a look at the files and see whats going on..

Nobby
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Tosyk
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Re: Soul Calibur 4

Post by Tosyk » Mon Aug 02, 2010 9:38 pm

Updated August 04, 2010
Attached Sample

I created tutorial for coloring characters with standard 3ds max tools and without photoshop.

Download Tutorial
Updated August 03, 2010

Download Sample (Shura)
Updated August 04, 2010

After tutorial you can coloring your characters like this:

Image Image

Image Image

Image
Last edited by Tosyk on Tue Aug 03, 2010 3:22 pm, edited 2 times in total.
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Nobby
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Re: Soul Calibur 4

Post by Nobby » Mon Aug 02, 2010 10:22 pm

Ahh so the textures are being applied as an ADDITIVE texture ( in max thats the mix map ) where it has a base colour and the texture is applied on top, using the RGB tint maps to control the mixing... They are done like that because of ' Node materials ' in Unreal 3 engine. Ive used Node materials a little bit in Lightwave 3D and in UDK, once you get the hang of them, they are easier to get the results you want and also you can have really complex materials..

I must get around to using them more often..... Cheers for the tutorial Tosyk i'm sure many people will find it handy especially Kingfisher13
Yes! i know that's what i said... But its not what i meant. ;)

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Re: Soul Calibur 4

Post by kingfisher13 » Tue Aug 03, 2010 12:27 am

:evil: :x Grrrr.... This didn't work either...
I followed your tutorial exactly, but found two problems straight off the bat. First: I am using model 142, which is Shura. I opened the material editor, and noticed that there were no free slots. the highest number of slots I could manage was 4x6, and they were all full. I then condensed the material slots, opening two free slots. However, when I opened one of those, it did not say "(#) - default" it said "Standard_(#)" I clicked the "standard" button next to that, and it came up with a material/map browser window. This isn't how it is in the tutorial... Although, when I first opened the tutorial and my model, it did do as it said in the tutorial, then I had another issue which made me attempt to reset- then it didn't follow the tutorial anymore...
(Sigh...) :fdup: I must have done something really wrong here...
Nobby, you asked which model I was working on to see what my problem was: model #142.
Thanks guys for all your help- maybe this will work this time around...

EDIT:
Tosyk, you seem to have this figured out. perhaps you could do what you did in the tutorial with the models for sophitia, taki, ivy, and shura, and send me the models?
This is getting to be more frustrating then it should be... If you could do that, that would be awesome.
Thanks again
Game models/characters RULE. Shura, all the way.

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Tosyk
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Re: Soul Calibur 4

Post by Tosyk » Tue Aug 03, 2010 4:29 am

2kingfisher13:
I updated tutorial. See post above :]
If you have problems just let me know.

p.s.: i can't prepare models you want for render, i have no time for this.

UPD:
I attached to my post above sample file with full prepare-for-render character of Shura with materials and textures(142):

Image Image

Image Image

Image Image
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Re: Soul Calibur 4

Post by firsak » Tue Aug 03, 2010 5:17 pm

Someone might find this useful. List of models for those who don't want to rummage within the files to find a certain character:

001_Mitsurugi.fbx
002_Seong_Mi-Na.fbx
003_Taki.fbx
004_Maxi.fbx
005_Voldo.fbx
006_Sophitia.fbx
007_Siegfried.fbx
008_Rock.fbx
00b_Ivy.fbx
00c_Kilik.fbx
00d_Xianghua.fbx
00e_Lizardman.fbx
00f_Yoshimitsu.fbx
011_Nightmare.fbx
012_Astaroth.fbx
014_Cervantes_de_Leon.fbx
015_Raphael.fbx
016_Talim.fbx
017_Cassandra.fbx
01a_Yun-Seong.fbx
022_Setsuka.fbx
023_Tira.fbx
024_Zasalamel.fbx
028_Hilde.fbx
029_Algol.fbx
02a_Vader.fbx
02b_Yoda.fbx
02c_Apprentice.fbx
030_Amy.fbx
040_Angol-fear.fbx
041_Kamikirimusi.fbx
042_Shura.fbx
043_Ashlotte.fbx
044_Scheherazade.fbx
050_Arcturus.fbx
080_male.fbx
081_female.fbx
082_Jacqueline.fbx
083_Auguste.fbx
084_Lizardman.fbx
085_male.fbx
086_Valmiro.fbx
087_Algol.fbx
088_Mitsurugi (gray dummy).fbx
08f_male.fbx
101_Mitsurugi.fbx
102_Seong Mi-na.fbx
103_Taki.fbx
104_Maxi.fbx
105_Voldo.fbx
106_Sofitia.fbx
107_Siegfried.fbx
108_Rock.fbx
10b_Ivy.fbx
10c_Kilik.fbx
10d_Xianghua.fbx
10e_Lizardman.fbx
10f_Yoshimitsu.fbx
111_Nightmare.fbx
112_Astaroth.fbx
114_Cervantes_de_Leon.fbx
115_Raphael.fbx
116_Talim.fbx
117_Cassandra.fbx
11a_Yun-seong.fbx
122_Setsuka.fbx
123_Tira.fbx
124_Dverger.fbx
128_Hilde.fbx
129_Algol.fbx
12a_Vader.fbx
12b_Yoda.fbx
12c_Apprentice.fbx
130_Amy.fbx
140_Angol-fear.fbx
141_Kamikirimusi.fbx
142_Shura.fbx
143_Ashlotte.fbx
144_Scheherazade.fbx
150_male.fbx
180_female.fbx
183_Marienbard.fbx
184_Lizardman.fbx
185_male.fbx
186_male.fbx
188_male.fbx
18f_female.fbx
285_male.fbx
286_male.fbx
381_male.fbx
385_male.fbx
485_male.fbx

Whenever I couldn't determine who the character is, I just put down the sex attribute (male/female).

Added a few names to the list from here: viewtopic.php?p=51899#p51899
Last edited by firsak on Wed Mar 30, 2011 10:18 am, edited 4 times in total.

kingfisher13
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Re: Soul Calibur 4

Post by kingfisher13 » Tue Aug 03, 2010 7:46 pm

Thanks, Tosyk!!! YES! I finally have Shura! :D :bravo:
Now.... to make my evil plan work, I need one more thing... I need to know how to rig the model. I have tried ragdoll before, but it didn't make a whole lot of sense. I also tried using a biped, but I don't know how to apply a biped to a solid mesh. I also tried bones, but that is so complex I think I had better stick with biped or ragdoll. Tosyk, oh great god of 3d modeling, can you show me how to animate the model you just posted for me?
That would make my week. :]

Also, I know you said you were busy, but if you ever had time, I would greatly appreciate it if you were to share Taki, Sophitia, and Ivy the same way you shared Shura. I think many people out there would also thank you.

Thanks,
Kingfisher13
Last edited by kingfisher13 on Tue Aug 03, 2010 8:29 pm, edited 1 time in total.
Game models/characters RULE. Shura, all the way.

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Re: Soul Calibur 4

Post by Tosyk » Tue Aug 03, 2010 8:00 pm

kingfisher13 wrote:Missing DLLS

Filename: vrender2009.dlr Class: VRay Mtl SuperClass: 0xC00
Filename: vrneder2009.dlr Class: VRayHDRI Superclass: 0xC10
Filename: vrender2009.dlr Class: VRayLight Superclass: 0x30
Filename: vrender2009.dlr Class: V-Ray DEMO 1.50.SP2 Superclass: 0xF00

How can I fix this?
Install latest Vray (additional renderer). You don't get same quality of renders like on my post above if you will use standard 3ds max renderer.

p.s.: I use 3ds max 2009 and Vray 1.50
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Re: Soul Calibur 4

Post by Darko » Wed Aug 04, 2010 3:18 pm

Hey tossyk, can you upload the Ivvy from the render you posted before?? Just want to see something in your materials settings :P
Image

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Re: Soul Calibur 4

Post by andthen619 » Thu Aug 05, 2010 2:17 pm

does anyone know how to take your modified textures or model and put it back into the game?

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Re: Soul Calibur 4

Post by Nobby » Thu Aug 05, 2010 2:27 pm

Awww come on guys give Tosyk a break now...

You have access to all the files now, Tosyk has shown us all how to get the textures looking correct in MAX, and he even uploaded a finished model for us to all compare against. He then said he didn't have time to do anymore stuff ( he actually said it before posting the finished model )
And people are still asking for easy things like models and rigging help. He has provided more than enough to be able to help all of us get the models looking proper in max ourselves, so there is no need for him to post the other character models ( which in all fairness kingfisher. nobody else needed those models, it was just you that specifically wanted those ones. your just looking for someone else to do all the work for you )
And a rigging tutorial ?!? there are hundreds of tutorials all over the internet regarding rigging charcters in 3ds max. if you need to know how max works id suggest you read some of those. This really isnt the place to be asking for or expecting to get help with the basic functionality of 3dsmax, This is a file format information site, not a 3ds max site.

When tosyk said he didn't have the time , he really doesnt. he is active in loads of different threads, this is just one of many he posts in.
so how about we cut him some slack and stop asking him to supply everything for us.

Besides, count yourselves lucky :) while you just have to follow the tutorial tosyk provided. I have to try and translate his tutorial into some thing that kinda looks like this..(below). but more complex :roll: This is basically how unreal engine and Lightwave ( the 3d app i use ) sees Node based materials ( thats why you have things like the mix map texture where you only use the red channel, thats all from node based materials )
Image
That image is actually 1 section ( of 5 ) that are used to make up a indoor water material ( complete with animating waves )
Yes! i know that's what i said... But its not what i meant. ;)

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Re: Soul Calibur 4

Post by gics » Tue Aug 10, 2010 4:13 am

Tosyk wrote:Updated August 04, 2010
Attached Sample

I created tutorial for coloring characters with standard 3ds max tools and without photoshop.

Download Tutorial
Updated August 03, 2010

Download Sample (Shura)
Updated August 04, 2010

After tutorial you can coloring your characters like this:

Image Image

Image Image

Image
I don't have XBox or PS3.
So... Could you please upload Ivy's model too? I really like that babe... nice and hot :keke:

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Re: Soul Calibur 4

Post by gics » Tue Aug 10, 2010 4:37 am

The contents of this post was deleted because of possible forum rules violation.

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Re: Soul Calibur 4

Post by Slozhny » Fri Aug 13, 2010 10:25 pm

Hi everybody. Can anybody say how fix this bug (look attach)?
Or it's normally? Has anybody tihs problem too?
P.S. On Tosyks pictures sabers and skull on themselfs places. Sorry my English.

Тосик, может ты подскажешь где я делаю ошибку?

мой алгоритм: пуск->cmd-> перетаскиваем туда xbdecompress.exe R_ALL_042_360.spd выбираем перезаписать
cmd-> перетаскиваем туда SPD_EX.exe R_ALL_042_360.spd -> давим enter
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firsak
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Re: Soul Calibur 4

Post by firsak » Sat Aug 14, 2010 11:28 am

Realign those parts manually.

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