Those of you wanting to have a go at creating ActiveX plugins (MexCom plugins, not RPM) for MultiEx Commander, here are the functions you should create.
Creating your own ActiveX DLL Plug-in
As a programmer, you can create your own ActiveX DLL to include additional games for support within MultiEx Commander. Thus, if you know how to handle a GRAF that is not supported yet by MultiEx Commander, you can make one yourself this way.
For MultiEx Commander to be able to work with it there are a number of things that need to be taken care of.
1. Create a directory in the plug-in dir of MultiEx Commander
Create a directory named after the extension of the GRA you wish to support, if it does not exist yet. So, if you want to support a *.LIB file from Game A, you create a dir named “libâ€
Creating MultiEx ActiveX Plugins
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- ultra-n00b
- Posts: 7
- Joined: Fri Nov 13, 2009 8:14 am
Re: Creating MultiEx ActiveX Plugins
But oops, there is no real infomation? Is it an error? It will be interesting to see ActiveX plugins format also.