Post questions about game models here, or help out others!
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fatduck
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by fatduck » Thu Apr 17, 2008 9:18 am
Mario_Kart wrote:thats good news i guess, but i'm still stuck behind 3dmax8, i wonder if this 3dmax9 compatibility will accidentally make the script work in 3dmax8
Since max9 below didn't support NetFramework(Which I hate), so there will be no chance for it to support Max8...
But I wonder why he use it, it could be decoded using purely maxscript!!! Text file anyway!
No more Fatduck, no more FatImporter, Byebye everyone!
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KoichiSenada
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by KoichiSenada » Sat Nov 29, 2008 8:27 pm
The contents of this post was deleted because of possible forum rules violation.
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pixellegolas
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by pixellegolas » Tue Dec 02, 2008 1:24 am
Hello Koichi! Remember me? I was in your readme file in thanks section. I have not studied your new script because i have not installed the new VIA printscreen. I might do it soon. Will check it out if i do and give feedback
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KoichiSenada
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by KoichiSenada » Tue Dec 02, 2008 6:22 pm
pixellegolas, well, let us know when you have it tested! Cheers, mate.
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Jon N/A
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by Jon N/A » Sun Nov 27, 2011 10:36 pm
The feature has been removed.
It'd be great if you could develop a new convertor with obj support as well ... So we could use it with blender
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KoichiSenada
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by KoichiSenada » Sun Nov 27, 2011 10:42 pm
Jon N/A wrote:The feature has been removed.
It'd be great if you could develop a new convertor with obj support as well ... So we could use it with blender
What feature has been removed?
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Jon N/A
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by Jon N/A » Sun Nov 27, 2011 10:52 pm
Hey KoichiSenada! Thanks for the fast reply!
3dvia.com's .dae conversion feature. I was talking about that.
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KoichiSenada
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by KoichiSenada » Mon Nov 28, 2011 12:03 am
Jon N/A wrote:Hey KoichiSenada! Thanks for the fast reply!
3dvia.com's .dae conversion feature. I was talking about that.
Please visit
3DVIA 3D Model Content Store and unroll the "Models By Format" drop-down list.
There you can see both 3DXML and DAE formats.
Did you try that method of conversion?
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Acewell
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by Acewell » Mon Nov 28, 2011 12:09 am
Jon N/A wrote:The feature has been removed.
It wasn't removed, but downloading DAE files is restricted to paid accounts now.
http://www.3dvia.com/forums/topic/3dvia ... nformation
Jon N/A wrote:It'd be great if you could develop a new convertor with obj support as well ... So we could use it with blender
There is a Blender 2.49 *.3dxml import plugin written in Python here:
http://blenderartists.org/forum/showthr ... L-Importer
I couldn't get it to import anything i captured though. Maybe our in-house Blender/Python expert
Szkaradek123 could take a look at it and make modifications so it actually works.
Local backup of import_3dxml.py
import_3dxml.zip
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KoichiSenada
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by KoichiSenada » Mon Nov 28, 2011 8:38 am
AceWell wrote:Jon N/A wrote:The feature has been removed.
It wasn't removed, but downloading DAE files is restricted to paid accounts now.
I am sorry to hear that the conversion feature has become commercial.
But I seriously doubt that I could have enough of my spare time to work on the converter.
Though, if someone starts an open source project, I might join the development to assist with the code and ideas.
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KoichiSenada
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by KoichiSenada » Tue Sep 29, 2015 11:06 am
There's an update of
3dsMaxConvertXml
The current version is
2015.09.28
[2015.09.28] - support for new 3ds Max versions, using the additional system path directories instead of the older ones.
This solves the file access errors.