Resident Evil: The Darkside Hronikles .txtres
Resident Evil: The Darkside Hronikles .txtres
Help to write a script BMS for packing and unpacking of the text in the game Resident Evil - The Darkside Hronikles.
http://rghost.ru/58227121
Thank you very much.
http://rghost.ru/58227121
Thank you very much.
Last edited by Kaltan on Sun Sep 28, 2014 4:56 am, edited 1 time in total.
Re: Resident Evil: The Darkside Hronikles .txtres
The format seems straightforward enough...
Code: Select all
struct header
{
char magic[4] = "TRES";
int version;
int entryCount;
int unknown; // 16
};
struct entry
{
int messageIndex;
int keyTextOffset;
int type;
int valueTextOffset;
int reserved1; // always 0?
int reserved2; // always 0?
};
struct main
{
header h;
int entryPointers[h.entryCount]; // offset to entries
entry entries[h.entryCount];
// null terminated string array
};
Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC
Re: Resident Evil: The Darkside Hronikles .txtres
The file isn't exactly an archive; it's a collection of strings with a bit of metadata. QuickBMS can probably do operations to dump everything to text, but you're really better off finding a more general purpose scripting language to use for exporting and importing.
Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC
Re: Resident Evil: The Darkside Hronikles .txtres
I need to extract the text in TXT, translated into Russian and back pack in .txtres. In general, I want to make a translation of the game on the Russian language.GMMan wrote:The file isn't exactly an archive; it's a collection of strings with a bit of metadata. QuickBMS can probably do operations to dump everything to text, but you're really better off finding a more general purpose scripting language to use for exporting and importing.
- shakotay2
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Re: Resident Evil: The Darkside Hronikles .txtres
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Resident Evil: The Darkside Hronikles .txtres
Very thank you for text tool Shakotay. I want make Polish translation, but i need help with fonts(.BRFNT file)
utf8_J.brfnt:
http://pl.rghost.net/58281608
utf8_E.brfnt:
http://pl.rghost.net/58281609
utf8_J.brfnt:
http://pl.rghost.net/58281608
utf8_E.brfnt:
http://pl.rghost.net/58281609
Re: Resident Evil: The Darkside Hronikles .txtres
link Broken ... i need this script please Fixshakotay2 wrote: ↑Mon Sep 29, 2014 5:55 pm try this txtres recreator:
http://www.uploadmb.com/dw.php?id=1412009522
- shakotay2
- MEGAVETERAN
- Posts: 4266
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1142 times
- Been thanked: 2241 times
Re: Resident Evil: The Darkside Hronikles .txtres
9 years later?
I'm sorry, but you're too late. (I don't even know what that script or app did exactly.)

Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Resident Evil: The Darkside Hronikles .txtres
Hello. I kept it for 9 years. It works nice. Thanks shakotay.
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