[Tutorial] Undisputed/ESBC Model and Texture Extraction

Read or post any tutorial related to file format analysis for modding purposes.
Post Reply
goatmeatrice
ultra-n00b
Posts: 2
Joined: Mon Aug 15, 2022 12:57 pm

[Tutorial] Undisputed/ESBC Model and Texture Extraction

Post by goatmeatrice »

1. Open the data.unity3d file in UABEA
2. Decompress to memory
3. Export All
4. Open up AssetStudio and load the folder where you exported the assets from UABEA
5. Once loaded, go to asset list
6. Body meshes are listed as "Body" and textures are listed as "FirstName_LastName_BaseMap"
7. Click on the asset to preview it
8. Right click and press export and the body meshes will be exported as .OBJ files and the textures will be exported as .PNGs

UABEA: https://github.com/nesrak1/UABEA/releases/tag/v6
AssetStudio: https://github.com/Perfare/AssetStudio/ ... g/v0.16.47

Image
Image
Image
Post Reply