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(.skm) Skeletal mesh

Post questions about game models here, or help out others!
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moonpaladin
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(.skm) Skeletal mesh

Post by moonpaladin »

Hello! I had this kind of model archive in my disk c, as I formatted my S.O because had virus, I deleted many convertors and scripts because were infected, as I remember I had a blender plugin for this kind of meshes, but I have tested many of them and none work, so if someone have one that works, please upload it, thanks in advance!

https://www.mediafire.com/file/8b6xhvvq ... es.7z/file
moonpaladin
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Re: (.skm) Skeletal mesh

Post by moonpaladin »

!bump! [bruce]
CharlieV
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Re: (.skm) Skeletal mesh

Post by CharlieV »

Nobody can help you unless you know what they're from, unless you get the specific plugin for the .skm files from that game it's not surprising they don't work, extensions are not universal. I'm guessing you don't know or you would have found the correct plugin yourself by searching the source name, I'd give up on them, can't be that important if you've forgotten.
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shakotay2
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Re: (.skm) Skeletal mesh

Post by shakotay2 »

moonpaladin wrote: Tue Jan 03, 2023 6:02 am.., as I remember I had a blender plugin for this kind of meshes, but I have tested many of them and none work, so if someone have one that works, please upload it, thanks in advance!
I have no idea why you just don't try it out; for such simple meshes you don't need any plugins:
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H1001101-skm.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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moonpaladin
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Re: (.skm) Skeletal mesh

Post by moonpaladin »

CharlieV wrote: Sun Feb 05, 2023 1:37 pm Nobody can help you unless you know what they're from, unless you get the specific plugin for the .skm files from that game it's not surprising they don't work, extensions are not universal. I'm guessing you don't know or you would have found the correct plugin yourself by searching the source name, I'd give up on them, can't be that important if you've forgotten.
Hello! I know the plugins are not universal, and the game name was in vietnamese or chinese but the folder name looks in symbols so no way to get the real name, my bet was that are many people that have .skm plugins installed in blender so maybe one was able to open the samples, because I had the plugin years ago x.x
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Re: (.skm) Skeletal mesh

Post by moonpaladin »

shakotay2 wrote: Sun Feb 05, 2023 4:39 pm I have no idea why you just don't try it out; for such simple meshes you don't need any plugins:
Thanks Shakotay2! yep I know ! but to do get meshes with the riggs one by one take much time :cry: at least for me, I'm still getting the yulgang models and it took alot of time. Also if I fail a value the riggs are completely wrong xD
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