Hello! I had this kind of model archive in my disk c, as I formatted my S.O because had virus, I deleted many convertors and scripts because were infected, as I remember I had a blender plugin for this kind of meshes, but I have tested many of them and none work, so if someone have one that works, please upload it, thanks in advance!
https://www.mediafire.com/file/8b6xhvvq ... es.7z/file
(.skm) Skeletal mesh
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Re: (.skm) Skeletal mesh
Nobody can help you unless you know what they're from, unless you get the specific plugin for the .skm files from that game it's not surprising they don't work, extensions are not universal. I'm guessing you don't know or you would have found the correct plugin yourself by searching the source name, I'd give up on them, can't be that important if you've forgotten.
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Re: (.skm) Skeletal mesh
I have no idea why you just don't try it out; for such simple meshes you don't need any plugins:moonpaladin wrote: ↑Tue Jan 03, 2023 6:02 am.., as I remember I had a blender plugin for this kind of meshes, but I have tested many of them and none work, so if someone have one that works, please upload it, thanks in advance!
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
"You quoted the whole thing, what a mess."
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Re: (.skm) Skeletal mesh
Hello! I know the plugins are not universal, and the game name was in vietnamese or chinese but the folder name looks in symbols so no way to get the real name, my bet was that are many people that have .skm plugins installed in blender so maybe one was able to open the samples, because I had the plugin years ago x.xCharlieV wrote: ↑Sun Feb 05, 2023 1:37 pm Nobody can help you unless you know what they're from, unless you get the specific plugin for the .skm files from that game it's not surprising they don't work, extensions are not universal. I'm guessing you don't know or you would have found the correct plugin yourself by searching the source name, I'd give up on them, can't be that important if you've forgotten.
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Re: (.skm) Skeletal mesh
Thanks Shakotay2! yep I know ! but to do get meshes with the riggs one by one take much time
