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Forspoken btex textures - Luminous Engine

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EratoTiaTuatha
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Forspoken btex textures - Luminous Engine

Post by EratoTiaTuatha »

With the earc archive differences from FFXV to Forspoken solved, we're part way done with the textures as well. Forspoken uses btex just like FFXV and Flagrum can already extract single texture files (dev build, not in release versions as of writing). Texture array files are an issue as of yet.

Some samples of what's already working:
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Flagrum github: https://github.com/Kizari/Flagrum
Links to the Exineris discord as well, which you should join if you have questions or contributions.
Bladers
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Re: Forspoken btex textures - Luminous Engine

Post by Bladers »

EratoTiaTuatha wrote: Wed Jan 25, 2023 3:44 pm With the earc archive differences from FFXV to Forspoken solved, we're part way done with the textures as well. Forspoken uses btex just like FFXV and Flagrum can already extract single texture files (dev build, not in release versions as of writing). Texture array files are an issue as of yet.
Does this support extracting animations?
EratoTiaTuatha
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Re: Forspoken btex textures - Luminous Engine

Post by EratoTiaTuatha »

extracting animations, yes, getting them out falls under earc extraction.
doing something with those animations? As of right now, not really. Since the current focus is supporting the one new type of BTEX textures which is the new arrays, models and rigs are going to have to wait a few days.
Unless of course someone's willing to help with them and tackle reversing that stuff - the model format is somewhat changed, being spread over more files and introducing morphs, so it needs some work, but Flagrum is very well documented so it'll give anyone an easy start into Forspoken-specific stuff.
Bladers
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Re: Forspoken btex textures - Luminous Engine

Post by Bladers »

EratoTiaTuatha wrote: Wed Jan 25, 2023 11:14 pm extracting animations, yes, getting them out falls under earc extraction.
doing something with those animations? As of right now, not really. Since the current focus is supporting the one new type of BTEX textures which is the new arrays, models and rigs are going to have to wait a few days.
Unless of course someone's willing to help with them and tackle reversing that stuff - the model format is somewhat changed, being spread over more files and introducing morphs, so it needs some work, but Flagrum is very well documented so it'll give anyone an easy start into Forspoken-specific stuff.
Alright thx. Can you let me know when they have model/rig with animation into blender working.
Basically i want to be able to extract the model with animations into blender and also into unreal engine.
The parkour animation is pretty nice.
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