For starters, the character model and texture are in a .oct file. I followed the links for the programs from the Cars 2 game modding Wiki page (https://modcars.fandom.com/wiki/Cars_2), but unfortunately it's basically dead over there. Doing more research I found out that Disney Infinity character models are in the same format, so I used the Disney Infinity Model Extractor (viewtopic.php?t=11187) on the Axelrod.vbuf file like it said, and exported it as a .obj file. It wouldn't open in Blender, just giving me an error, and when I double clicked it the default 3D viewer thing showed me this crazy looking paperwad thing.
I'm super new to hacking/decoding and 3D modeling in general, so I'm super lost and would be extremely grateful if someone could help me figure out what's happening here and how I can get the model to open- without turning into a paperwad, that is- and save as a normal format. If needed I can provide a Google Drive link to the game folder in question or share more screenshots, just let me know any information that might be useful. Thanks!
