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Xenoblade Chronicles X/2 3ds max plugin

Post questions about game models here, or help out others!
andree
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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by andree » Mon Jul 01, 2019 11:54 pm

PredatorCZ wrote:
Wed Jun 26, 2019 11:35 pm
andree wrote:
Wed Jun 26, 2019 9:29 pm
.motstm_data archive files can be renamed into .anm files and can be used with this plugin, but it only loads one animation from the .motstm_data archive, can you add in support for remaining animations inside the .motstm_data files?
motstm_data is a stream file, motstm is TOC, I should be able to make bms script for extracting files...
Are you still working on it?

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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by Takato Matsukj » Fri Jul 26, 2019 2:04 am

Any update on this?

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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by Takato Matsukj » Tue Aug 27, 2019 5:37 pm

bump

andree
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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by andree » Thu Sep 19, 2019 10:28 pm

What is taking for this too long, can someone make a fork of the 3ds max plugin?

Takato Matsukj
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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by Takato Matsukj » Fri Oct 11, 2019 5:30 pm

Bump

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PredatorCZ
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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by PredatorCZ » Sun Dec 08, 2019 3:25 pm

XenoMax v1.2 has been released

Added support for global framed animations. #1 #5
Fixed some crash exceptions. #6
Fixed end frame animation glitches.
Rearranged tab order for dialogs.
Added key shortcuts for dialogs.
Added support for 2020.

A new checkbox in the Animation Import dialog has been added to import global framed animations.

demonslayerx8
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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by demonslayerx8 » Mon May 25, 2020 11:15 am

Just to let ya know, Xenoblade Chronicles Definitive Edition works w/o textures checked, if it's checked, it'll just crash. Reason why is cause most of the textures are BC7 format.
Image

was able to export the raw data for the textures, and used RawTex to figure out the format.
Image

Also, instead of .arc files now, it now uses .chr files, which is shared with multiple models
Image
Image

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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by Gremkin » Wed Jul 01, 2020 6:56 am

Feeling really stupid with this, and feel like I am missing something really obvious with it all.
When importing models into 3DS Max 2018, I only get textures on a few models.
Rest of the time they are grey, is there something I am meant to do to get the textures to load all the time?
Then textures are exporting to a separate folder.
But if I export the model from 3DS Max the textures are staying grey.
Any help will be appreciated!
received_3108180635909733.jpeg
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Takato Matsukj
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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by Takato Matsukj » Thu Jul 09, 2020 12:48 am

If anyone is interested in joining a discord server for xenoblade ripping. PM me.

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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by lucidgate » Thu Aug 13, 2020 1:26 am

Hey guys I've tried to use this tool and it seems to work but I'm having trouble extracting my chr_pc.cpk file which I think the main character models and outfits are because I can't find them anywhere else.
Is someone able to send me the Lin and Elma models with their outfits/textures if they are accessible from that file?

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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by Takato Matsukj » Tue Oct 13, 2020 4:54 am

I dont really check xentax a lot so if ppl wanna join
https://discord.gg/27Wz4QB

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