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...is this the uncrackable one?? (.za and .za2)

Post questions about game models here, or help out others!
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Henchman800
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...is this the uncrackable one?? (.za and .za2)

Post by Henchman800 » Sun Feb 02, 2020 1:13 am

.....the problem is:
I can't even get to the files :-/

Carnevils +/-1500 files are split into:
- .wms = textures (already figured out?)
- .za = model-format
- .za2 = model-format
- .bnk = bink-video (all of the games backgrounds and stageassets are pre-rendered fmvs)

I'm able to convert the games .CHD file into its original .RAW hard drive file via chdman (comes with mame).
From there on I can make out a couple of the games characters names and all filetype names via a hexeditor
The game itself is able to run a filesystem check.....so does this help to locate the single files within the raw?

So before we can check out whats going on with the games models, we first gotta get the single files.....does anybody have experience with .RAW hard drive files?

ColourBlindZebra over at http://greelyvalley.weebly.com/ had success with the textures already! Sadly he doesn't respond when contacted.
Here are a few samples:

ImageImageImageImageImage
So to any of you who are powerful enough to help me on this, I kindly ask to have a look :-)
I don't really know of any cracked arcade games....it would be SICK to see somebody here succeed!!!

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by 05SpeedMaster » Mon Feb 10, 2020 10:12 pm

RAW is just a file extension.
I've run across so many files with that extension is't not even funny!
As an example? Silent Hunter 5 uses files named *.RAW
Those are height maps that I have written a script to convert to an obj file for editing in a 3d program.
Then wrote a script to convert back to the SH5 RAW.
The Gr2 format was supposed to be uncrackable.
That didn't work out so well.

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by Henchman800 » Tue Feb 11, 2020 4:28 pm

05SpeedMaster wrote:
Mon Feb 10, 2020 10:12 pm
RAW is just a file extension.
I know.
but .chd is also just a file extension to unify mame roms.
However I here got the carnevil .chd file with chdman and the batch-command that converts the .chd back into a 3.5 gig RAW-Imagefile.

DOWNLOAD:
https://we.tl/t-4hG4ntCJkd
LINK WILL ONLY WORK FOR 7 DAYS!

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by 05SpeedMaster » Tue Feb 11, 2020 10:17 pm

Downloading.

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by 05SpeedMaster » Tue Feb 11, 2020 10:48 pm

Interesting

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by Henchman800 » Wed Feb 12, 2020 5:18 am

05SpeedMaster wrote:
Tue Feb 11, 2020 10:48 pm
Interesting
Yeah, it is super old, right?
It's an arcade game by midway.
I found this article about the games making of:
https://www.gamesradar.com/the-story-of ... r-created/
Image

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by jfwfreo » Thu Feb 13, 2020 4:58 am

The .raw file is just a raw image of the contents of the hard disk from the game. Unless you know what filesystem its using and can find a tool to unpack that filesystem there is no real way to get at the files.

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by 05SpeedMaster » Thu Feb 13, 2020 8:57 pm

I'm not real sure about that.
I've found some real interesting areas I want to look at closer.
Being it was an old Arcade Game? Not much was ever done to encrypt files or code.
Also you need to think of the time period and what formats were there that could be coded in C as that was the big thing back then.
Also. Given it was run on a simple Arcade machine? They would not have as much power as even your computer has right now!
Do NOT let the extension RAW distract you! Any file extension is just a name.
Most RAW file extensions mean nothing!

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by Henchman800 » Fri Feb 14, 2020 2:49 am

05SpeedMaster wrote:
Thu Feb 13, 2020 8:57 pm
I've found some real interesting areas I want to look at closer.
Hell yeah! I love to hear that somebody is interested in digging a little deeper into the games files.
I just love it!

I found this info about the games hardware:
Image


The games 3d Artist talks a little background in the article i shared with you a couple days ago:
"He set the tone for the game," says Pikulski. From Hambone's humble beginnings, Haeger and Pikulshi set to work designed the 40-plus characters who populated CarnEvil, which then had to be built in 3D Studio Max (a modeling tool that's still used for modern games in a far more advanced form).
... ... ...
"In '98, 3D modeling was pretty basic, but we felt we were cutting edge," says Pikulski. "Each character was a series of objects... [which] made it very easy to swap a clean, undamaged arm for a damaged, gory one. As I got better at it, I kept pushing the gore. Then I started doing object swaps. This let me have a bone sticking out, or a hole straight through someone."
Full article: https://www.gamesradar.com/the-story-of ... r-created/

Maybe models are just saved as directx .x format?
They must have had either the first or second installment of 3dsmax....judging by the games release on Halloween 1998.

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by 05SpeedMaster » Fri Feb 14, 2020 6:56 pm

Parts of the extracted file are still compressed.
Zlib 1.0.4 was used.
Easy to find that with any hex editor. Just search for Copyright.
The very last 2 finds will show Deflate and Inflate 1.0.4

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by Henchman800 » Fri Feb 14, 2020 7:52 pm

05SpeedMaster wrote:
Fri Feb 14, 2020 6:56 pm
Parts of the extracted file are still compressed.
So after that the file should be "fully readable"?
The only thing i ever Found with a hexeditor was a few character names. I thought this would be like start or Offset to their files.

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by 05SpeedMaster » Fri Feb 14, 2020 8:06 pm

What Hex Editor do you use?
I use 010 by SweetScape.

Still checking the names found searching for 'Copyright'
There's a lot one can learn from those.
For an example Google DJ Delorie.
3DFx Interactive Inc is also interesting. Anyone remember the VOODOO cards or the Glide API?

Based on the MIPS R5000 CPU? I'd suspect a UNIX type Operating System was used?

OOPS! Looks like BSD was used as the OS based on Copyrights.
Given that? One should be able to run FreeBSD and mount the RAW disk image!
Then you should be able to grab files as you wish and proceed from there.

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by 05SpeedMaster » Fri Feb 14, 2020 9:57 pm

Now I'll explain how I looked at this as it may help others down the line.
Given it seemed as a disk image? There's a lot of information in those that I used as research.
By searching for Copyrights I got a lot of information. The more one knows about any file? The better your chances.
I know zlib will be needed. I know parts of the file contains nothing I want. I know the probable OS so can adapt for that.
Maybe one can extract the files without loading a new OS and booting into that but what is faster?
For me? I'll boot FreeBSD and mount the image, grab things, then go from there.

As a good sign? Check out the TRAP command at the start of the file and check out the FreeBSD information.

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by daemon1 » Sat Feb 15, 2020 1:12 pm

for me, its easier to get all files from the file than trying to mount the image, which will fail anyway probably
yes, there are 1520 files, and the models are very small and simple
i dont see any reason to convert them

Image

and this is my attempt to combine all parts of "mike" manually
of course, there is all information to do that properly with coordinates, but again, i dont see why it may be needed

Image

p.s. watched the video. he was two-headed... and i was wondering what the other head is for?

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Re: ...is this the uncrackable one?? (.za and .za2)

Post by Henchman800 » Sun Feb 16, 2020 3:05 am

Holy Sh*t!!! Wow! I never thought I would see Hambone extracted!
Congrats on this archievement and thank you for the work you put into this :-)
daemon1 wrote:
Sat Feb 15, 2020 1:12 pm
for me, its easier to get all files from the file than trying to mount the image,
i dont see any reason to convert them
...
and this is my attempt to combine all parts of "mike" manually
Image
Can you tell me how you extracted the 1520 files out of the image file? A script would be sweet!
daemon1 wrote:
Sat Feb 15, 2020 1:12 pm
i dont see any reason to convert them
Yeah the models are not the brightest the gaming world has seen haha.
Having the models and textures would be an addition to Carnevils Fanside and Vg-Resource alike :-)
http://greelyvalley.weebly.com/hambone.html
https://www.models-resource.com/arcade/

And again....
Thank you for doing this.
[/quote]

P.s.:
daemon1 wrote:
Sat Feb 15, 2020 1:12 pm
he was two-headed... and i was wondering what the other head is for?
"In '98, 3D modeling was pretty basic, but we felt we were cutting edge," says Pikulski. "Each character was a series of objects... [which] made it very easy to swap a clean, undamaged arm for a damaged, gory one. As I got better at it, I kept pushing the gore. Then I started doing object swaps. This let me have a bone sticking out, or a hole straight through someone."

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