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The Crew fat/dat archives

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Dennissaurus
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Re: The Crew fat/dat archives

Post by Dennissaurus » Mon Jan 06, 2020 4:44 am

i know just so busy with work i didnt get a chance to "update" my normal process/software thank you though. Seems plenty of people are jumping on board, so will hold out a while, see if i can compile a texture pack for those in need.

Den4ik
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Re: The Crew fat/dat archives

Post by Den4ik » Fri Jan 17, 2020 1:46 pm

Hi everyone! Tell me, what could be the problem? How to correct it? If you import any file from the updated vehicles_resources_patch.dat archive into 3D max, bitwise reflections on the model, if you take any file from the old archive vehicles_resources.dat the models are fine.
ImageImage

mono24
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Re: The Crew fat/dat archives

Post by mono24 » Fri Jan 17, 2020 6:17 pm

Den4ik wrote:
Fri Jan 17, 2020 1:46 pm
...what could be the problem?
Not an expert but, looks like they might have changed the way normals are processed?
And I doubt there will ever be any updates for The Crew games tools and such from original creators, unless someone else takes over.

GenericRipper
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Re: The Crew fat/dat archives

Post by GenericRipper » Fri Jan 17, 2020 10:39 pm

Hi, anyone still has Ekey's The Crew DAT Unpacker? A DL link in OP is dead as well as this.
Thanks in advance!

EDIT: It seems I found unpacker (FC5.Unpacker.exe) but now I've got to obtain a filelist because the one in the very 1st post isn't available anymore... Anyone able to give me a hand?
Bye!

Den4ik
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Re: The Crew fat/dat archives

Post by Den4ik » Sat Jan 18, 2020 9:48 am

GenericRipper wrote:
Fri Jan 17, 2020 10:39 pm
Hi, anyone still has Ekey's The Crew DAT Unpacker? A DL link in OP is dead as well as this.
Thanks in advance!

EDIT: It seems I found unpacker (FC5.Unpacker.exe) but now I've got to obtain a filelist because the one in the very 1st post isn't available anymore... Anyone able to give me a hand?
Bye!
Here
https://mega.nz/#!oU0nSSJI!guXm6zBCUJ9U ... kI7Wm77R_o
https://mega.nz/#!MQ8BiIxQ!ZvgEHVeCzbWV ... SX2zEvFGjQ

guki
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Re: The Crew fat/dat archives

Post by guki » Mon Jun 01, 2020 2:20 pm

hey everyone

i've spent the last few weeks to check and convert the xbg files of the crew 2 (and still not done yet)

https://i.imgur.com/GiyCnpF.png

is there anyone who can check the material.bin files to locate the correct textures?

looking at "maximerea-m-0612201360591549.material.bin" it is called "SG_Police_LosAngeles" looking for the XBT
graphics\vehicles\traffic_cars\traffic_brand\common_maps\decals_losangeles_new.xbt

in the yet unknown folder, i found a police texture with an los angeles badge on it - called "AAC8D87D6F37D6CA.xbt"

is there a way to identify the cryptic names of the textures somehow through hex editing?

could not find any reference to xbg names of any car parts so far

CobraGamer
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Re: The Crew fat/dat archives

Post by CobraGamer » Sun Jun 28, 2020 10:07 pm

The XBT you've found is the one you're looking for.

You can add any filenames you found to Projects/FileNames.list. In most cases though, the game only references texture files (and other resources) by hash, meaning it's practically impossible for us to get the original filenames for them.

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