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Frostbite model tools (Battlefield, Battlefront and others)

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mono24
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by mono24 » Fri Sep 06, 2019 7:42 am

dvoika wrote:
Fri Sep 06, 2019 5:36 am
Czech/slovakia team www.localizace.sk they can with own program but don't communicate much with me...
https://github.com/majomix

And i dont know i used this repacker
I have no idea what is your trying to say.

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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by dvoika » Sun Sep 08, 2019 8:42 am

Sorry my english is bad :D i say, czech team make importer/injector but i dont know how use it, frosty tool not work for ps4 version :/

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Re: Frostbite model tools (Battlefield, Battlefront and othe

Post by manavortex » Sat Dec 21, 2019 2:59 pm

Hello there,
thank you for your excellent guides and resources. They have been a huge help already. However, I find myself running into a wall here, so I would appreciate it if someone could give me a pointer.

I have checked all the linked posts/resources, including Crofty's sta.sh, and got past several hurdles, but I'm still stuck when it comes to using the face fixing tool for my custom Inquisitor.
I've used the Python3 extraction tools to do a full dump of Inquisition to my hard drive and Ninja Ripper to grab the warped mesh from the game. I've also run the ebxtoasset-Script. However, looking at the guide:
mono24 wrote:
Sun Jan 13, 2019 2:32 am
The Fb_DAI_morph.exe tool needs the following assets to work:
3 parameters: meshset, skeleton, morphresource
chunk will be found automatically

Code: Select all

Fb_DAI_morph.exe mt_basa_hf.meshset hf_skeleton.ebx hf_adamant_clarel.MorphResource
It seems to me that after the dump I should have .meshset files, but I don't. What am I doing wrong?

I don't have the .meshset or .MorphResource-files, and I have no idea how to get them. I assume that I need to run some other converter? Google search isn't giving me anything, and searching on the forum just directs me back here.

Image

Could you help me out?

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Re: Frostbite model tools (Battlefield, Battlefront and othe

Post by daemon1 » Sun Dec 22, 2019 1:06 pm

manavortex wrote:
Sat Dec 21, 2019 2:59 pm
I don't have the .meshset or .MorphResource-files, and I have no idea how to get them. I assume that I need to run some other converter? Google search isn't giving me anything, and searching on the forum just directs me back here.
Fb_DAI_morph.exe can't be used to get custom Inquisitor
that tool is not public

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Re: Frostbite model tools (Battlefield, Battlefront and othe

Post by manavortex » Sun Dec 22, 2019 3:44 pm

daemon1 wrote:
Sun Dec 22, 2019 1:06 pm
Fb_DAI_morph.exe can't be used to get custom Inquisitor
that tool is not public
What do I have to do to get it?
Image

Second question, what would it take to talk you into releasing it?


Originial question still standing - how do I get the MorphResource-files? Do I need the non-public tool?

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Re: Frostbite model tools (Battlefield, Battlefront and othe

Post by daemon1 » Sun Dec 22, 2019 4:15 pm

manavortex wrote:
Sun Dec 22, 2019 3:44 pm
What do I have to do to get it?
Second question, what would it take to talk you into releasing it?
Originial question still standing - how do I get the MorphResource-files? Do I need the non-public tool?
i'm not giving this tool to anyone
i'm not going to release it
MorphResource files are only present for models made with standard morphs, like adamant clarel

as i said before:
daemon1 wrote:
Sun Feb 17, 2019 8:26 pm
Cutsom inquisitor tool is ready. But it will not be published, at least yet.
Those who want to extract cutsom faces, PM me.
after 1 year, only 2 people PMed me about it, and last person didn't even reply to my PM when i got the model for him

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Re: Frostbite model tools (Battlefield, Battlefront and othe

Post by manavortex » Sun Dec 22, 2019 6:59 pm

daemon1 wrote:
Sun Dec 22, 2019 4:15 pm
as i said before:
daemon1 wrote:
Sun Feb 17, 2019 8:26 pm
Cutsom inquisitor tool is ready. But it will not be published, at least yet.
Those who want to extract cutsom faces, PM me.
I thought, maybe that has changed in the meantime. :)
daemon1 wrote:
Sun Dec 22, 2019 4:15 pm
after 1 year, only 2 people PMed me about it, and last person didn't even reply to my PM when i got the model for him
I have done that a minute ago, and I _will_ reply. :)

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Re: Frostbite model tools (Battlefield, Battlefront and othe

Post by mono24 » Mon Dec 23, 2019 8:07 pm

manavortex wrote:
Sat Dec 21, 2019 2:59 pm
I've used the Python3 extraction tools to do a full dump [..........
............................................]
It seems to me that after the dump I should have .meshset files, but I don't. What am I doing wrong?

I don't have the .meshset or .MorphResource-files, and I have no idea how to get them....
Although that IS the one to go to script, for complete full extraction since it has been thoroughly updated to dump everything from all supported games, patches and DLCs included, after many attempts in trying to explain the dev behind the scripts that old tools depend on proper names extension for resources inside the RES folder, you already have all required files in your dump folder, unfortunately they are all named .res as extension, and knowing which one it is on your own is nearly impossible.
So what I suggest is make a issue on his GitHub page and explain your situation, because there's a chance he might add support for it.

best of luck

Also this will help in getting the names of the files: viewtopic.php?p=147373#p147373

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Re: Frostbite model tools (Battlefield, Battlefront and othe

Post by manavortex » Mon Dec 23, 2019 8:58 pm

mono24 wrote:
Mon Dec 23, 2019 8:07 pm
So what I suggest is make a issue on his GitHub page and explain your situation, because there's a chance he might add support for it.

best of luck
Hey mono,
thanks for the answer, here I thought I was stupid. :)
I have gotten in touch with the people already about dynamic path import, maybe we can tackle the other problem as well between the years. Thank you again!

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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by TrumpetPro » Mon Jan 06, 2020 2:20 am

Daemon1, do you have any plans on releasing your Frostbite animation extraction tools? I noticed that the thread was lost along with the Facepunch forums.

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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by daemon1 » Mon Jan 06, 2020 8:09 am

TrumpetPro wrote:
Mon Jan 06, 2020 2:20 am
Daemon1, do you have any plans on releasing your Frostbite animation extraction tools? I noticed that the thread was lost along with the Facepunch forums.
i had only test runs, with manual selection of somethings
completing the proper tool will require more work and i never had time for it

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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by Crazy31139 » Sun Jan 12, 2020 2:20 pm

Hello, how i can extract Mirror`s Edge Catalyst models, i use Crofty tutorial. drop plastic_head_mesh f0c51400.MeshSet on .exe (i try all) only Fb_MEA_mesh.exe
give me plastic_head_mesh.ascii/plastic_head_mesh.smd - size 1kb
maybe what am i doing wrong, need help
You do not have the required permissions to view the files attached to this post.

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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by daemon1 » Sun Jan 12, 2020 3:43 pm

Crazy31139 wrote:
Sun Jan 12, 2020 2:20 pm
Hello, how i can extract Mirror`s Edge Catalyst models
i think i never supported Mirror`s Edge Catalyst models
i just made facefixes for this game

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Re: Frostbite model tools (Battlefield, Battlefront and othe

Post by RalaHawke » Tue Jan 14, 2020 9:54 pm

daemon1 wrote:
Sun Dec 22, 2019 4:15 pm
manavortex wrote:
Sun Dec 22, 2019 3:44 pm
What do I have to do to get it?
Second question, what would it take to talk you into releasing it?
Originial question still standing - how do I get the MorphResource-files? Do I need the non-public tool?
i'm not giving this tool to anyone
i'm not going to release it
MorphResource files are only present for models made with standard morphs, like adamant clarel

as i said before:
daemon1 wrote:
Sun Feb 17, 2019 8:26 pm
Cutsom inquisitor tool is ready. But it will not be published, at least yet.
Those who want to extract cutsom faces, PM me.
after 1 year, only 2 people PMed me about it, and last person didn't even reply to my PM when i got the model for him
I have sent you a message recently about this topic :) But only 2 ppl pmed you? That is not so much ... :(

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Re: Frostbite model tools (Battlefield, Battlefront and othe

Post by daemon1 » Wed Jan 15, 2020 7:27 pm

RalaHawke wrote:
Tue Jan 14, 2020 9:54 pm
I have sent you a message recently about this topic :) But only 2 ppl pmed you? That is not so much ... :(
you said you're new to this
i'm not sure you can use the model exported
why do you need it?

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