The rules have been updated, read them now: Rules!
Get your graphics formats figures out here! Got details for others? Post here!
-
Caboose
- advanced
- Posts: 67
- Joined: Fri Sep 18, 2009 6:20 pm
- Has thanked: 16 times
- Been thanked: 1 time
Post
by Caboose » Sat Jun 21, 2014 7:49 pm
I extracted some texture files from a game archive, and I'm wondering if any of you know how to open them. The file extensions are "r2t" and the first 3 characters of the files are always "rtx."
First 0x70 bytes:
Code: Select all
72 74 78 54 CD CD CD CD C0 44 00 00 01 00 00 00 01 01 00 00 00 00 00 00 61 00 00 00 00 00 00 00 00 00 08 00 24 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD 24 00 00 00 00 01 00 00 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 CD CD CD CD CD CD CD CD
-
cra0
- ultra-veteran

- Posts: 433
- Joined: Fri Apr 27, 2012 9:37 am
- Has thanked: 29 times
- Been thanked: 184 times
-
Contact:
Post
by cra0 » Sun Aug 10, 2014 3:51 pm
Seems like RGB data but I can't tell much with those file samples they are all the same size doesn't help with deciphering the header
112byte header
RGB data???
-
Acewell
- VIP member

- Posts: 1329
- Joined: Wed Nov 05, 2008 12:16 pm
- Has thanked: 2683 times
- Been thanked: 836 times
Post
by Acewell » Sun Dec 01, 2019 3:50 am
here is Noesis python script to open your three *.r2t samples.
tex_StarWarsBountyHunter_PS2_r2t.zip
supports 8bit rgba with shuffled palette
need more diverse samples to extend the script.
You do not have the required permissions to view the files attached to this post.