NeoX Engine animation data file format

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Joined: Sat Jul 20, 2019 1:57 am

NeoX Engine animation data file format

Post by GoodDeva » Sat Aug 03, 2019 10:23 am

Hello everyone

Recently I found a resource extractor tool of Netease NeoX game engine
GitHub Link Here:
I extracted models and lots of .dat file, some of .dat file actually is animation data file of models.
Here is one example
After some struggles in the game's .so library I can determine the suffix name of these animation data files should be .sfx
However, although the starting section of these files are easy to determine that they are names of Animation and bones, the rest data are actually binary encoded.

Does anyone have idea of this file format and how to convert the animation data to other format like json or Unity AnimationClip file?
I attached some sfx files.
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Posts: 3
Joined: Thu May 23, 2019 1:37 pm

Re: NeoX Engine animation data file format

Post by lenovotxwd » Fri Nov 29, 2019 8:49 am

I'm zhouhang95.
This game engine is the mixin of python and C++.
The parse part is in python.

There are some thing about python part:
both in Chinese

this article have some hints.

and this repository readme

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