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Final Fantasy Dissidia NT PS4 tools

Post questions about game models here, or help out others!
mahachohan
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Re: Final Fantasy Dissidia NT PS4 tools

Post by mahachohan » Sun Oct 06, 2019 7:14 am

Great job. I need yourl tool.

axcelion
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Re: Final Fantasy Dissidia NT PS4 tools

Post by axcelion » Mon Oct 07, 2019 4:36 pm

thanks for the answer btw.. got another question.. how to get the animations?? thanks

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Re: Final Fantasy Dissidia NT PS4 tools

Post by mono24 » Mon Oct 07, 2019 10:38 pm

axcelion wrote:
Mon Oct 07, 2019 4:36 pm
how to get the animations??
Animations are NOT reversed/supported, I wish, only static/skeletal meshes, that's it.

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Re: Final Fantasy Dissidia NT PS4 tools

Post by shenglong » Sun Oct 13, 2019 12:05 pm

Hi! daemon1.
I want to know, How do you correctly extract vertex structure = 0x7C size data.
I very much hope to get your answer, thank you!
Undertake not what you cannot perform,but be careful to keep your promise.
——[USA]George Washington

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Re: Final Fantasy Dissidia NT PS4 tools

Post by daemon1 » Sun Oct 13, 2019 1:25 pm

what do you mean?

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Re: Final Fantasy Dissidia NT PS4 tools

Post by pgw00k » Mon Oct 21, 2019 2:16 am

mono24 wrote:
Fri Sep 13, 2019 6:39 pm
Well, not sure by how much, but there you go.sample.zip
Hello,mono24,I check your file and find some rule aobout the file format,I want to check more files,what game the sample get from?

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Re: Final Fantasy Dissidia NT PS4 tools

Post by mono24 » Mon Oct 21, 2019 7:05 pm

pgw00k wrote:
Mon Oct 21, 2019 2:16 am
what game the sample get from?
Um, the game is DFFNT.

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Re: Final Fantasy Dissidia NT PS4 tools

Post by pgw00k » Tue Oct 22, 2019 2:04 am

mono24 wrote:
Mon Oct 21, 2019 7:05 pm
Um, the game is DFFNT.
Thank for your reply,I also check the DFFNT *.gapk(ps4 version),the GAPK file header include animations count,and some animation informations,but I notice your file have the readable animation name,but what I found file is not.

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Re: Final Fantasy Dissidia NT PS4 tools

Post by Darkhowlings » Tue Oct 22, 2019 4:27 pm

pgw00k wrote:
Tue Oct 22, 2019 2:04 am
mono24 wrote:
Mon Oct 21, 2019 7:05 pm
Um, the game is DFFNT.
Thank for your reply,I also check the DFFNT *.gapk(ps4 version),the GAPK file header include animations count,and some animation informations,but I notice your file have the readable animation name,but what I found file is not.
Quite doubt you could try the Steam version, because nobody had figure out how unpack the data.

If I remember, they did had problem extracting world map models, beside of some models they may had Morphs, because for example: on Jecht bandanna after unpack, it is all rigged to the head, but in-game it actually moves, inplaying it may it be a morph.
It is just a though anyway.

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Re: Final Fantasy Dissidia NT PS4 tools

Post by mono24 » Tue Oct 22, 2019 4:57 pm

Darkhowlings wrote:
Tue Oct 22, 2019 4:27 pm
Quite doubt you could try the Steam version, because nobody had figure out how unpack the data.
Yes it Is possible, unfortunately is kept secret among few people only, and sucks, maybe because they don't want the devs to patch it and make it worse.

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Re: Final Fantasy Dissidia NT PS4 tools

Post by Darkhowlings » Tue Oct 22, 2019 9:17 pm

mono24 wrote:
Tue Oct 22, 2019 4:57 pm
Darkhowlings wrote:
Tue Oct 22, 2019 4:27 pm
Quite doubt you could try the Steam version, because nobody had figure out how unpack the data.
Yes it Is possible, unfortunately is kept secret among few people only, and sucks, maybe because they don't want the devs to patch it and make it worse.
Is that even possible :lol: !??? It is already the worst Final Fantasy since X-2 & all expansion of FF13+FF15.

But anyway, kind though about that. Not a surprise too.
It could be better find a way of unpack & mod the Steam version, but I hiiiiiiighly doubt it will happen.

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Re: Final Fantasy Dissidia NT PS4 tools

Post by pgw00k » Thu Oct 24, 2019 1:57 am

Darkhowlings wrote:
Tue Oct 22, 2019 4:27 pm
Quite doubt you could try the Steam version
Thanks,I try Steam version,then I could decrypt and unpack some file,but the *_mot_00.gapk can not be decrypt successfully,but mot_10 is OK,somebody help?

I use the tool by this https://www.zenhax.com/viewtopic.php?f= ... ASY#p48968

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Re: Final Fantasy Dissidia NT PS4 tools

Post by mono24 » Thu Oct 24, 2019 6:11 am

pgw00k wrote:
Thu Oct 24, 2019 1:57 am
I use the tool by this https://www.zenhax.com/viewtopic.php?f= ... ASY#p48968
Looks like lots of people tried that in the past yet no one seemed to made it through the whole process in decrypting anything, how'd you do it?

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Re: Final Fantasy Dissidia NT PS4 tools

Post by Darkhowlings » Thu Oct 24, 2019 4:43 pm

mono24 wrote:
Thu Oct 24, 2019 6:11 am
pgw00k wrote:
Thu Oct 24, 2019 1:57 am
I use the tool by this https://www.zenhax.com/viewtopic.php?f= ... ASY#p48968
Looks like lots of people tried that in the past yet no one seemed to made it through the whole process in decrypting anything, how'd you do it?
I wonder the same, specially because that tool of Zentax works in a very weird way.
Beside being outdated for the 6 months last update.
Later comes the fact that IF the model are the same format of the ps4.

But, if you're willing to try, give a shot.

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Re: Final Fantasy Dissidia NT PS4 tools

Post by mono24 » Fri Oct 25, 2019 2:15 am

Darkhowlings wrote:
Thu Oct 24, 2019 4:43 pm
Later comes the fact that IF the model are the same format of the ps4.
Yes their all the same.
Darkhowlings wrote:
Thu Oct 24, 2019 4:43 pm
But, if you're willing to try, give a shot.
Try what, nothing works, no clue what is that tool about and it's process, just that multiple people tried and failed, myself included.

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