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Mortal Kombat 11
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Re: Mortal Kombat 11
Quick Random Question:
When I import in Blender and export it as FBX, the model come out without weight attachment.
I'm an 3D Max user and not much Blender user
When I import in Blender and export it as FBX, the model come out without weight attachment.
I'm an 3D Max user and not much Blender user
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Re: Mortal Kombat 11
Try Noesis>FBX>3dsMax.Darkhowlings wrote: ↑Thu Jul 18, 2019 9:49 pmWhen I import in Blender and export it as FBX, the model come out without weight attachment.
Join the club, you aren't the only one.
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Re: Mortal Kombat 11
Yeah, that is what I mostly do too, but, the model at times come out with very screw weight.mono24 wrote: ↑Fri Jul 19, 2019 3:17 amTry Noesis>FBX>3dsMax.Darkhowlings wrote: ↑Thu Jul 18, 2019 9:49 pmWhen I import in Blender and export it as FBX, the model come out without weight attachment.Join the club, you aren't the only one.
But, I couldn't import the XNALara format one, only SMD.
Yeah


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Re: Mortal Kombat 11
It sure does mess them up, big time, its a lot of trial and error, how about try export to glTF Model from Noesis, allegedly its better than anything out there according to Mr.Adults the Noesis dev, he keeps praising that format like no other.Darkhowlings wrote: ↑Fri Jul 19, 2019 6:15 pmYeah, that is what I mostly do too, but, the model at times come out with very screw weight.
But, I couldn't import the XNALara format one, only SMD.
The scripts for Blender that are created need to be updated/fixed, that is what causes all these issues.Darkhowlings wrote: ↑Fri Jul 19, 2019 6:15 pmYeah, I still don't get how they can use Blender so easily and I'm here that can only import one thing
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Re: Mortal Kombat 11
Yeah, I give a shot, but got the same result:mono24 wrote: ↑Fri Jul 19, 2019 6:23 pmIt sure does mess them up, big time, its a lot of trial and error, how about try export to glTF Model from Noesis, allegedly its better than anything out there according to Mr.Adults the Noesis dev, he keeps praising that format like no other.Darkhowlings wrote: ↑Fri Jul 19, 2019 6:15 pmYeah, that is what I mostly do too, but, the model at times come out with very screw weight.
But, I couldn't import the XNALara format one, only SMD.
Is this normally how it export the weight like this?
And I've try that new format, but, its only compatible with latest version of 3D Max (I use 2015).
But, my concern its more on the weight errors around the face
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Re: Mortal Kombat 11
Face weights are like that because they didn't intend to use bones for the game, they use morphs. They seem to be placeholder weights that they never fixed up because they had no use for them. So this is how the game has them, it's no fault of format, script, program etc.
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Re: Mortal Kombat 11
Cool, I though it was an error.TRDaz wrote: ↑Thu Aug 01, 2019 12:07 amFace weights are like that because they didn't intend to use bones for the game, they use morphs. They seem to be placeholder weights that they never fixed up because they had no use for them. So this is how the game has them, it's no fault of format, script, program etc.
Still with place holders, I will give a shot for give weight around
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Re: Mortal Kombat 11 Mesh Swaping
Does anybody know how you can mesh swap in mk11.I just want to have Skarlet with Kitana's moves and fatalities
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Re: Mortal Kombat 11
This may sound very stupid question, but, I've to ask:
Were are the morph files?
Were are the morph files?
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Re: Mortal Kombat 11 Mesh Swaping
People usually do this kind of stuff while using Cheat Engine as source (not talking about this game particularly, I wouldn't know, but swapping in general of geometry and stuff), yet if both characters use different base mesh/ skeletons, not sure if animations would work in-game, it would definitely crash up on loading it.ValkyrieR6 wrote: ↑Thu Aug 22, 2019 12:29 pmDoes anybody know how you can mesh swap in mk11.I just want to have Skarlet with Kitana's moves and fatalities
But hey you never know, Google Cheat Engine stuff and see what you come up with.
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Re: Mortal Kombat 11
Does anyone know which files contain Terminator's endoskeleton? I got the 'human' version already.
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Re: Mortal Kombat 11
CHAR_TER_ScriptAssets.xxxDoctor Loboto wrote: ↑Wed Oct 09, 2019 4:40 pmDoes anyone know which files contain Terminator's endoskeleton? I got the 'human' version already.
Skelfullmesh
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Re: Mortal Kombat 11
That one seems to only have 'gibs' in it. I can't find anything called 'skelfullmesh' in it after extraction.