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Idolmaster (DereSte) 3d site

Post questions about game models here, or help out others!
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Shineruze
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Joined: Tue Oct 01, 2019 7:32 am

Re: Idolmaster (DereSte) 3d site

Post by Shineruze » Sun Oct 06, 2019 6:00 am

How to import animations with the assetstudio to extract a useful file? in order that I can manipulate it in blender, because there is a file with the extension .dat.
I already read this post, but they have already changed the version of unity that the game uses and also the tools have changed

pechenuxa
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Re: Idolmaster (DereSte) 3d site

Post by pechenuxa » Sun Oct 06, 2019 11:08 pm

Shineruze wrote:
Sun Oct 06, 2019 6:00 am
How to import animations with the assetstudio to extract a useful file? in order that I can manipulate it in blender, because there is a file with the extension .dat.
I already read this post, but they have already changed the version of unity that the game uses and also the tools have changed
Use Mishiro to download models, textures, animations.
And Unity Asset Studio can't export animations as fbx.

gloomymood
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Joined: Mon Nov 18, 2019 7:27 am

Re: Idolmaster (DereSte) 3d site

Post by gloomymood » Sat Nov 30, 2019 10:59 pm

Pretty new to this, just throwing it out there in case anyone knows.

I have seen a few videos of a seemingly modded Deresute, like having all 5 idols being the same (might have been a clever edit) or having an entirely different body mesh (seemed legit). Is it possible to identify the DATA files, let alone repack your own in a way that is compatible? That seems like a brick wall for me.

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