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Total War: Warhammer II import MaxScript (*.rigid_model_v2)

Post questions about game models here, or help out others!
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zaramot
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Total War: Warhammer II import MaxScript (*.rigid_model_v2)

Post by zaramot » Sat Dec 01, 2018 3:52 pm

Hi guys! Here's maxscript to import [PC] Total War: Warhammer II character's/monster's models with bones and weights (3ds max 2009-2016).

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Making model-import scripts, PM

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Re: Total War: Warhammer II import MaxScript (*.rigid_model_

Post by lumekano » Thu Dec 06, 2018 10:10 pm

zaramot wrote:Hi guys! Here's maxscript to import [PC] Total War: Warhammer II character's/monster's models with bones and weights (3ds max 2009-2016).

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wow!!! finally!!! thx u very much!!!
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Re: Total War: Warhammer II import MaxScript (*.rigid_model_

Post by lumekano » Sun Dec 09, 2018 6:16 pm

some model error like (hu9) get wrong bone transformations, look like this:

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here simple:
http://www.mediafire.com/file/r000im1v9 ... n.rar/file
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Re: Total War: Warhammer II import MaxScript (*.rigid_model_

Post by zaramot » Sun Dec 09, 2018 9:50 pm

Cool! Thanks, I'll take a look and fix it if I can, when I will have time :)
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Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

Post by j61009123 » Sun Aug 18, 2019 8:00 pm

Can this script imports weapon and building models from Total War: Warhammer II as well ?
I can't seems to get it right.

here is the sample
https://drive.google.com/file/d/17KEqZh ... sp=sharing

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Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

Post by willemsen » Thu Sep 12, 2019 5:57 pm

Any new updates on the script?

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Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

Post by shakotay2 » Thu Sep 12, 2019 7:06 pm

j61009123 wrote:
Sun Aug 18, 2019 8:00 pm
Can this script imports weapon and building models from Total War: Warhammer II as well ?
I can't seems to get it right.
I don't have 3dsmax installed but a script fix shouldn't be too hard:
.
lzd_saurus_warriors_club_1h_01-rigid_model_v2.png
(highest LOD of 4)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
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Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

Post by jayn23 » Sat Sep 28, 2019 10:54 pm

Any new updates on the script?
i just made a noesis script that supports static and skinned meshes, it is heavily based on zaramot maxscript - meaning i couldnt have done it without his script :P

heres the link to thread:
viewtopic.php?f=16&t=21167&p=156627#p156627

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