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Havok 3ds max/Noesis importer/exporter plugins

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PredatorCZ
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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by PredatorCZ » Sat Aug 03, 2019 1:19 pm

HavokMax V1.9 has been released.

Added "disable scale" tracks option. (#3 )
Added keyboard shortcuts for dialogs. (#6 )
Changed first dialog item focus on process buttons. (#6 )

HavokMax V1.10 has been released.

Fixed crash, when loading corrupted skeletons. ( #8 )
Added hka into file extensions.

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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by Skykila » Sun Aug 04, 2019 8:39 am

Marvelous plugins!
There is a chance to support Sekiro animation?

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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by PredatorCZ » Sun Aug 04, 2019 7:45 pm

Skykila wrote:
Sun Aug 04, 2019 8:39 am
Marvelous plugins!
There is a chance to support Sekiro animation?
Sekiro uses version 2016, but also uses thing called compendium (a single file with shared information) making them impossible to load atm.

I'm not sure, if compendium is a new Havok standard or is it tied only to Sekiro.
So far, I don't know if it's worth an effort to implement that.

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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by Skykila » Mon Aug 05, 2019 3:35 pm

PredatorCZ wrote:
Sun Aug 04, 2019 7:45 pm
Skykila wrote:
Sun Aug 04, 2019 8:39 am
Marvelous plugins!
There is a chance to support Sekiro animation?
Sekiro uses version 2016, but also uses thing called compendium (a single file with shared information) making them impossible to load atm.

I'm not sure, if compendium is a new Havok standard or is it tied only to Sekiro.
So far, I don't know if it's worth an effort to implement that.
Sad news...

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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by dropoff » Mon Aug 05, 2019 4:10 pm

Skykila wrote:
Sun Aug 04, 2019 8:39 am
Marvelous plugins!
There is a chance to support Sekiro animation?
Use tagtools to convert sekiro anims to 2012 havok, its in #tools-and-resources channel in this discord server https://discordapp.com/invite/mT2JJjx

P.S. or just here https://github.com/blueskythlikesclouds/TagTools

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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by Skykila » Tue Aug 06, 2019 7:02 am

dropoff wrote:
Mon Aug 05, 2019 4:10 pm
Skykila wrote:
Sun Aug 04, 2019 8:39 am
Marvelous plugins!
There is a chance to support Sekiro animation?
Use tagtools to convert sekiro anims to 2012 havok, its in #tools-and-resources channel in this discord server https://discordapp.com/invite/mT2JJjx

P.S. or just here https://github.com/blueskythlikesclouds/TagTools
Super!

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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by PredatorCZ » Thu Aug 08, 2019 7:08 pm

Some crazy person actually managed to take the time and research TBOD tag for new Havok format.
Well kudos to them.
It might be actually possible to make a binary exporter in a future.

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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by dropoff » Fri Aug 09, 2019 3:18 am

PredatorCZ wrote:
Thu Aug 08, 2019 7:08 pm
Some crazy person actually managed to take the time and research TBOD tag for new Havok format.
Well kudos to them.
It might be actually possible to make a binary exporter in a future.
TBOD is same as TBDY iirc, because tagtools wasnt working with sekiro animations before just because of tags names, also TNAM should be same as TNA1.

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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by lemurboy12 » Fri Aug 09, 2019 4:57 am

These models from SpongeBob's Truth or Square crash both 3DS Max and Noesis immediately.
https://puu.sh/E30NX.zip

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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by dibe91 » Thu Sep 19, 2019 1:07 pm

is there any news? Do you support other games?

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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by einherjar007 » Sun Oct 27, 2019 5:10 pm

hi, PredatorCZ.

I found PREDICTIVE_COMPRESSED_ANIMATION files.
I attached sample. if you can, please check it. thanks!

*EDIT
I added skelton files.
game title: Gunslinger Stratos Reloaded

I knew that "PREDICTIVE_COMPRESSED" existed as a format, but it was the first time I actually saw it.
All other animations seem to have been created with PREDICTIVE_COMPRESSED.
It can be played without problems with HavokTool2014.
Of course it would be nice if the reverse was successful, but it would be greatly appreciated if it could be used as a document.
You do not have the required permissions to view the files attached to this post.

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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by jayn23 » Sun Nov 17, 2019 11:44 pm

hi, PredatorCZ.

I have a file from DDO online which is supposed to run Havok 5.5, i have been unable to locate the skeleton files for the game and was hoping if you could just take a look and tell me if it looks to contain only animation or skeleton as well.

the game has everything Hashed so there would be no actual bone names and such, i also added the .hkx extension manually since file was extracted with zlib without a proper extension. (if i doesn't contain the skeleton i am back to square one ..)

Thanks in advance

link to sample
https://drive.google.com/open?id=12xzNK ... pCpAA66D8f

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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by PredatorCZ » Mon Nov 18, 2019 10:07 am

einherjar007 wrote:
Sun Oct 27, 2019 5:10 pm
...
I found PREDICTIVE_COMPRESSED_ANIMATION files.
...
I'm not sure, when or even if I'll add this feature.
jayn23 wrote:
Sun Nov 17, 2019 11:44 pm
I have a file from DDO online which is supposed to run Havok 5.5, i have been unable to locate the skeleton files for the game and was hoping if you could just take a look and tell me if it looks to contain only animation or skeleton as well.
...
Following file is a tag format, you must convert it to the a packfile.
This file contains animation.
You can look for skeletons by searching text within files hkaSkeleton (with total commander, krusader, etc)

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Re: Havok 3ds max/Noesis importer/exporter plugins

Post by jayn23 » Mon Nov 18, 2019 10:25 am

Thanks for the fast response.
You can look for skeletons by searching text within files hkaSkeleton (with total commander, krusader, etc)
Well thats a shame i was hoping my search was at on end :P
I dont know where to find these hkaSkeleton files , but ill try with total commander to scan all files, for this
Following file is a tag format, you must convert it to the a packfile.
ill do some research how this is done

Thanks again

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