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UniViewer - Multiple Games Tool

Post questions about game models here, or help out others!
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lionheartuk
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Re: UniViewer - Multiple Games Tool

Post by lionheartuk » Sat Jan 19, 2019 3:12 am

That looks great, thankyou.
In almost everygame its the environments I'm after, so I love when someones willing to support them.
"Lemons are people nice hardworking & honest people too..."

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Re: UniViewer - Multiple Games Tool

Post by NovaChrystalia » Sat Jan 19, 2019 11:30 pm

akderebur wrote:Updated FFT0 plugin to support maps, but had to update the base program again to add OBJ export. So download the base and the plugin again. I recommend exporting all maps as OBJ.
YOU'RE AN ANGEL!!!!

Now I can go and make some fun memes with type-0 characters to my heart's content xD

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Re: UniViewer - Multiple Games Tool

Post by akderebur » Mon Jan 28, 2019 8:41 pm

NEW GAME : Ty the Tasmanian Tiger 2/3 (PC)

I remember having fun playing this series when I was younger. The model format was also fun, but kinda troublesome :D Probably because it was designed for PS2.

I tested this mostly with Ty 3 models, but Ty 2 seems to have the same format. Skinned models was the main focus. Still environment models should load fine too. They might not appear in preview, because of their scale.

MDG and MDL files are necessary, ANM is optional (for skeleton).

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Re: UniViewer - Multiple Games Tool

Post by Faithfullfaun » Thu Jan 31, 2019 8:12 pm

akderebur wrote:NEW GAME : Ty the Tasmanian Tiger 2/3 (PC)

I remember having fun playing this series when I was younger. The model format was also fun, but kinda troublesome :D Probably because it was designed for PS2.

I tested this mostly with Ty 3 models, but Ty 2 seems to have the same format. Skinned models was the main focus. Still environment models should load fine too. They might not appear in preview, because of their scale.

MDG and MDL files are necessary, ANM is optional (for skeleton).

Image
I remember that game when i was younger
Playing it alot on PS2 :D

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Re: UniViewer - Multiple Games Tool

Post by SalemTheCat » Wed Mar 06, 2019 9:45 pm

How can i create my own plugin? For this program of course..

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Re: UniViewer - Multiple Games Tool

Post by akderebur » Wed Mar 06, 2019 9:56 pm

SalemTheCat wrote:
Wed Mar 06, 2019 9:45 pm
How can i create my own plugin?
You can't. This is just something to collect my smaller personal works into a single program. It isn't a full-fledged model viewer with plugin support. That would be Noesis :D

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Re: UniViewer - Multiple Games Tool

Post by SalemTheCat » Wed Mar 06, 2019 9:58 pm

akderebur wrote:
Wed Mar 06, 2019 9:56 pm
SalemTheCat wrote:
Wed Mar 06, 2019 9:45 pm
How can i create my own plugin?
You can't. This is just something to collect my smaller personal works into a single program. It isn't a full-fledged model viewer with plugin support. That would be Noesis :D
Thank you! Also your tool is nice as well. :)

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Re: UniViewer - Multiple Games Tool

Post by ShadowLuigi » Fri Mar 15, 2019 1:33 am

Hi there, love the program here!

I was wondering if you wanted to add support for other games made by Krome Studios.

Details in a private message that I've sent to you.

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Re: UniViewer - Multiple Games Tool

Post by lionheartuk » Fri Jun 14, 2019 8:34 am

The updates with the Type-0 Map support seem to work perfectly.
Thankyou so much for this, its really appreciated.
I was wondering if you have plans to support any other games in future via the same tool.
They're both PS1 games, Breath of Fire III and IV, nobody has been interested in the games enough to hack them open.
Coincidentally a number of Capcom games on Ps1 and Ps2 use the same file formats, so it could be an instance of supporting 1 game intentionally, and supporting 10 others unintentionally (provided they didn't change it, but from looking at the files they look similar)
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Re: UniViewer - Multiple Games Tool

Post by akderebur » Fri Jun 14, 2019 12:42 pm

lionheartuk wrote:
Fri Jun 14, 2019 8:34 am
I was wondering if you have plans to support any other games in future via the same tool.
I have plans to release other plugins for this tool, but I rarely do maps. Only when they aren't much different than character model loading. Like FFT0 for example.
lionheartuk wrote:
Fri Jun 14, 2019 8:34 am
They're both PS1 games
PS1 is a bit too old for my taste. Also I have other games that I am working on atm. So unfortunately I won't have the time to look at the games you mentioned.

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Re: UniViewer - Multiple Games Tool

Post by usabdt » Mon Jul 08, 2019 6:08 pm

akderebur wrote:
Wed Mar 06, 2019 9:56 pm
SalemTheCat wrote:
Wed Mar 06, 2019 9:45 pm
How can i create my own plugin?
You can't. This is just something to collect my smaller personal works into a single program. It isn't a full-fledged model viewer with plugin support. That would be Noesis :D
hello, i found 1 tool you wrote in 2016. Link: https://www.reddit.com/r/blackdesertonl ... _explorer/
But I have an error, please help me
You do not have the required permissions to view the files attached to this post.

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Re: UniViewer - Multiple Games Tool

Post by akderebur » Mon Jul 08, 2019 6:14 pm

usabdt wrote:
Mon Jul 08, 2019 6:08 pm
But I have an error, please help me
Yes, the reason being it was made in 2016 :D

Try out some of the more up to date scripts on xentax. Online game formats go through small changes over time, so anything old would probably not work.

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Re: UniViewer - Multiple Games Tool

Post by usabdt » Mon Jul 08, 2019 7:23 pm

akderebur wrote:
Mon Jul 08, 2019 6:14 pm
usabdt wrote:
Mon Jul 08, 2019 6:08 pm
But I have an error, please help me
Yes, the reason being it was made in 2016 :D

Try out some of the more up to date scripts on xentax. Online game formats go through small changes over time, so anything old would probably not work.
I know the blender script, but there are many files that can't be opened, can you update? for both .srt files in speedtree how to open. I tried with ue4 but couldn't open it

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Valkyrie Anatomia (Android)

Post by akderebur » Thu Jul 25, 2019 4:27 pm

NEW GAME : Valkyrie Anatomia (Android)

Finally had the time to release this plugin. Tested with bunch of skinned models, and it seems to work fine.

Unfortunately I haven't figured out how to get the textures working. So only models atm.

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