Any graphics artist looking for something different? Why not join us and create 8-bit graphics in the C64 scene! Click here for more info.
Join also our Discord channel! Click here.

AFL Evolution 2018 animation files

Post questions about game models here, or help out others!
Post Reply
Posts: 5
Joined: Sat Apr 15, 2017 7:49 am
Has thanked: 1 time

AFL Evolution 2018 animation files

Post by netslave » Tue Jun 11, 2019 3:32 pm

Hi, I am trying to get usable animation files to import into Unity or Unreal from the game:
AFL Evolution - ... Evolution/
I downloaded the demo and extracted the assets from pak.waz file, it includes a /player/animation directory.
I have included a sample of some of the animation files and also a model/rig to apply them to.
The animation files have a .wwa extension (also some smaller .wwsa files for some as well), I believe this
stands for Wicked Witch Animation file, a custom file format.
It could have originally been mocap data fed into 3ds max.
I assume the files would include vertex data for the skeleton and maybe a 3x2/3 array for the
transform/rotation/(scale if used).
Magic byte is 49 00 00 00 for .wwa and 1E 00 00 00 for .wwsa
Was hoping someone could provide some guidance or a tool to convert the data if possible?
Thanks. ...

Post Reply