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[PC] Dark Souls III model import maxscript

Post questions about game models here, or help out others!
burningchicken
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Re: [PC] Dark Souls III model import maxscript

Post by burningchicken » Mon Dec 24, 2018 3:19 am

Kunzt wrote:Ah yes I forgot to mention between flv and smd, I'm using the model converter by daemon1 meant for Bloodborne, working with DS3 too.
OMG! thank you! it worked!!

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Re: [PC] Dark Souls III model import maxscript

Post by daemius » Sat Apr 06, 2019 12:34 am

Hi there, I'm trying to import a model from Sekiro for modding.
Using the last version I found of the script(https://drive.google.com/open?id=1H_6NI ... fiXJz-6zsJ), it imports with some errors in the mesh, but there are no bones since that version was modified by op to not include them.
Image

Using the previous version, it apparently imports the bones ok, but there's an error when importing the meshes. Here's the pastebin file with the listener details: https://pastebin.com/kmFB91T2
Image

Here is the link for the model files: https://drive.google.com/open?id=14YVWF ... UEa5qmYR3r
if the author or anyone could help it would be awesome, I want to modify the skinned meshes in the game.

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zaramot
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Re: [PC] Dark Souls III model import maxscript

Post by zaramot » Sat Apr 06, 2019 1:31 am

You're using my script, right? Well, I can edit it, though guys here are saying, that bloodborne tool work fine for DS3 too, so you might want to check it out?
Making model-import scripts, PM

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dropoff
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Re: [PC] Dark Souls III model import maxscript

Post by dropoff » Sat Apr 06, 2019 12:01 pm

daemius wrote:
Sat Apr 06, 2019 12:34 am
Hi there, I'm trying to import a model from Sekiro for modding.
Using the last version I found of the script(https://drive.google.com/open?id=1H_6NI ... fiXJz-6zsJ), it imports with some errors in the mesh, but there are no bones since that version was modified by op to not include them.
Image

Using the previous version, it apparently imports the bones ok, but there's an error when importing the meshes. Here's the pastebin file with the listener details: https://pastebin.com/kmFB91T2
Image

Here is the link for the model files: https://drive.google.com/open?id=14YVWF ... UEa5qmYR3r
if the author or anyone could help it would be awesome, I want to modify the skinned meshes in the game.
Use my tool from here https://forum.xentax.com/viewtopic.php? ... &start=270 or daemon tool for bloodborne, but with daemon tool you wont get all uvs correctly.

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Re: [PC] Dark Souls III model import maxscript

Post by daemius » Sat Apr 06, 2019 12:56 pm

dropoff wrote:
Sat Apr 06, 2019 12:01 pm
daemius wrote:
Sat Apr 06, 2019 12:34 am
Hi there, I'm trying to import a model from Sekiro for modding.
Using the last version I found of the script(https://drive.google.com/open?id=1H_6NI ... fiXJz-6zsJ), it imports with some errors in the mesh, but there are no bones since that version was modified by op to not include them.

Using the previous version, it apparently imports the bones ok, but there's an error when importing the meshes. Here's the pastebin file with the listener details: https://pastebin.com/kmFB91T2

Here is the link for the model files: https://drive.google.com/open?id=14YVWF ... UEa5qmYR3r
if the author or anyone could help it would be awesome, I want to modify the skinned meshes in the game.
Use my tool from here https://forum.xentax.com/viewtopic.php? ... &start=270 or daemon tool for bloodborne, but with daemon tool you wont get all uvs correctly.
Thanks, with your tools I managed to import the mesh with correct UVS using this SMD importer: https://forum.facepunch.com/fbx/qxgb/3D ... Plugins/1/

Do you plan to support the skeleton + skin weights import in the future?
Also, is it possible to make the way back from SMD > .flver?

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Re: [PC] Dark Souls III model import maxscript

Post by daemius » Sat Apr 06, 2019 1:03 pm

zaramot wrote:
Sat Apr 06, 2019 1:31 am
You're using my script, right? Well, I can edit it, though guys here are saying, that bloodborne tool work fine for DS3 too, so you might want to check it out?
Hi zaramot, thanks for your reply, yes I am using your script.
I've used @dropoff tool and imported the mesh+uvs correctly, but currently there is no skeleton+weight support like your tool has.
Would it be possible for you to make a new version for sekiro, when you have the time?

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Re: [PC] Dark Souls III model import maxscript

Post by EDXZ23 » Fri May 10, 2019 3:59 pm

hey i was wondering if anybody could help me. i'm new to all this and i just wanted to port some Sekiro models and textures for a personal Skyrim mod. i feel like i'm not using Noesis right/haven't installed it correctly or i'm missing code or just not extracting correctly. the models show in Noesis but i get an error warning regardless of whether the files are in .dds or .tpf . I've got the Dark Souls III TPF python plugin so i'm really lost can anybody help?

PS. for the mod i am using an already existing Sekiro mod that changes the armor texture and this is literally the first time I've never commented on a public forum so apologies if this is thread hijacking
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Re: [PC] Dark Souls III model import maxscript

Post by dropoff » Sun May 12, 2019 12:10 am

EDXZ23 wrote:
Fri May 10, 2019 3:59 pm
hey i was wondering if anybody could help me. i'm new to all this and i just wanted to port some Sekiro models and textures for a personal Skyrim mod. i feel like i'm not using Noesis right/haven't installed it correctly or i'm missing code or just not extracting correctly. the models show in Noesis but i get an error warning regardless of whether the files are in .dds or .tpf . I've got the Dark Souls III TPF python plugin so i'm really lost can anybody help?

PS. for the mod i am using an already existing Sekiro mod that changes the armor texture and this is literally the first time I've never commented on a public forum so apologies if this is thread hijacking
Use yabber for tpf https://www.nexusmods.com/sekiro/mods/42

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Re: [PC] Dark Souls III model import maxscript

Post by EDXZ23 » Sun May 12, 2019 4:17 am

dropoff wrote:
Sun May 12, 2019 12:10 am
EDXZ23 wrote:
Fri May 10, 2019 3:59 pm
hey i was wondering if anybody could help me. i'm new to all this and i just wanted to port some Sekiro models and textures for a personal Skyrim mod. i feel like i'm not using Noesis right/haven't installed it correctly or i'm missing code or just not extracting correctly. the models show in Noesis but i get an error warning regardless of whether the files are in .dds or .tpf . I've got the Dark Souls III TPF python plugin so i'm really lost can anybody help?

PS. for the mod i am using an already existing Sekiro mod that changes the armor texture and this is literally the first time I've never commented on a public forum so apologies if this is thread hijacking
Use yabber for tpf https://www.nexusmods.com/sekiro/mods/42
hey thanks for getting back to me, I've used yabber before and bellow was the result. any idea as to why?
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dropoff
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Re: [PC] Dark Souls III model import maxscript

Post by dropoff » Sun May 12, 2019 12:18 pm

EDXZ23 wrote:
Sun May 12, 2019 4:17 am
dropoff wrote:
Sun May 12, 2019 12:10 am
EDXZ23 wrote:
Fri May 10, 2019 3:59 pm
hey i was wondering if anybody could help me. i'm new to all this and i just wanted to port some Sekiro models and textures for a personal Skyrim mod. i feel like i'm not using Noesis right/haven't installed it correctly or i'm missing code or just not extracting correctly. the models show in Noesis but i get an error warning regardless of whether the files are in .dds or .tpf . I've got the Dark Souls III TPF python plugin so i'm really lost can anybody help?

PS. for the mod i am using an already existing Sekiro mod that changes the armor texture and this is literally the first time I've never commented on a public forum so apologies if this is thread hijacking
Use yabber for tpf https://www.nexusmods.com/sekiro/mods/42
hey thanks for getting back to me, I've used yabber before and bellow was the result. any idea as to why?
Uh, noesis should be able to open them, maybe you have old version.

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Re: [PC] Dark Souls III model import maxscript

Post by EDXZ23 » Sun May 12, 2019 6:50 pm

dropoff wrote:
Sun May 12, 2019 12:18 pm
EDXZ23 wrote:
Sun May 12, 2019 4:17 am
dropoff wrote:
Sun May 12, 2019 12:10 am


Use yabber for tpf https://www.nexusmods.com/sekiro/mods/42
hey thanks for getting back to me, I've used yabber before and bellow was the result. any idea as to why?
Uh, noesis should be able to open them, maybe you have old version.
Worked!!! thanks bro!!! didnt realise that i an old version, i cant however get the textures to show on the model

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Re: [PC] Dark Souls III model import maxscript

Post by devilblades » Wed May 15, 2019 1:06 am

Hello, I was wondering if anyone has been able to get the Firelink armor set? I would like to cosplay this armor, and this would be an awesome starting point.

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Re: [PC] Dark Souls III model import maxscript

Post by zdkliu » Thu May 30, 2019 3:19 pm

This must be learned.

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Re: [PC] Dark Souls III model import maxscript

Post by iBott777 » Sat Jun 01, 2019 9:12 am

Cool! Thanks

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TokiChan
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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan » Tue Jul 09, 2019 12:39 pm

Hey ya!
Can someone give me a cool tutorial how to make retexture mod for DS3 dragonoid? I made new textures, but can't find the ways how to make it work.

(Or may be add dragonoid as playable character in Sekiro? Hahaha)
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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