Join also our Discord channel! Click here.

Injustice 2 (PC)

Post questions about game models here, or help out others!
User avatar
Faithfullfaun
advanced
Posts: 77
Joined: Mon Nov 28, 2016 9:12 am
Has thanked: 58 times
Been thanked: 5 times

Re: Injustice 2 (PC)

Post by Faithfullfaun » Thu Apr 25, 2019 7:15 pm

MK11?

fil1969
veteran
Posts: 124
Joined: Fri Sep 17, 2010 7:44 am
Has thanked: 15 times
Been thanked: 16 times

Re: Injustice 2 (PC)

Post by fil1969 » Sat Apr 27, 2019 6:19 pm

Faithfullfaun wrote:
Thu Apr 25, 2019 7:15 pm
MK11?
what else? ;)

chaeldyo
ultra-n00b
Posts: 5
Joined: Sun Apr 28, 2019 3:12 pm
Has thanked: 2 times
Been thanked: 1 time

Re: Injustice 2 (PC)

Post by chaeldyo » Sun Apr 28, 2019 3:14 pm

@daemon
Thank you so much, you have no idea how hard I've been looking for ripped MK11 models :')
Looking forward to the rips, appreciate your hard work very much!

p.s and thanks too for the injustice 2 models!

User avatar
askB
advanced
Posts: 43
Joined: Mon Feb 06, 2012 3:52 am
Has thanked: 6 times

Re: Injustice 2 (PC)

Post by askB » Wed May 01, 2019 9:23 pm

If the Process is the same as IJ2 I can start on MK11, I have ripped most of the IJ2 characters with their gears.

Sinnery32
ultra-n00b
Posts: 9
Joined: Thu Jan 05, 2017 8:24 am
Has thanked: 2 times
Been thanked: 1 time

Re: Injustice 2 (PC)

Post by Sinnery32 » Thu May 02, 2019 12:56 am

Hello, I need help with the game "injustice 2" .
I can't figure out which file (.xxx) is the actual 3D model, (and equipment ) of the character I need .
Imagehttps://pp.userapi.com/c855220/v8552201 ... qt74J4.jpg

User avatar
askB
advanced
Posts: 43
Joined: Mon Feb 06, 2012 3:52 am
Has thanked: 6 times

Re: Injustice 2 (PC)

Post by askB » Thu May 02, 2019 3:14 pm

Sinnery32 wrote:
Thu May 02, 2019 12:56 am
Hello, I need help with the game "injustice 2" .
I can't figure out which file (.xxx) is the actual 3D model, (and equipment ) of the character I need .
Imagehttps://pp.userapi.com/c855220/v8552201 ... qt74J4.jpg

Which character are you looking for? The model data is stored in a file that looks like this "SZ_MSTR.xxx". That's Sub-Zero's model, and if you wanted Batman, it would be "BM_MSTR.xxx".

Sinnery32
ultra-n00b
Posts: 9
Joined: Thu Jan 05, 2017 8:24 am
Has thanked: 2 times
Been thanked: 1 time

Re: Injustice 2 (PC)

Post by Sinnery32 » Thu May 02, 2019 8:21 pm

dude, thank you so much.

BlackKaos
ultra-n00b
Posts: 9
Joined: Mon Oct 10, 2016 12:53 am
Has thanked: 1 time

Re: Injustice 2 (PC)

Post by BlackKaos » Fri May 10, 2019 3:47 pm

Can anyone post the link to the game files again?

41cent
ultra-n00b
Posts: 1
Joined: Sat Aug 19, 2017 3:55 am
Has thanked: 5 times

Re: Injustice 2 (PC)

Post by 41cent » Sat May 25, 2019 3:55 pm

Thanks for your great works! :]
Last edited by 41cent on Fri May 31, 2019 3:36 pm, edited 1 time in total.

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2131
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 52 times
Been thanked: 1663 times

Re: Injustice 2 (PC)

Post by daemon1 » Mon May 27, 2019 10:11 am

New test version with options recently developed for MK11:

- face morph export
- skeletal models mirrored (from left to right)
- proper ASCII skeleton with bone rotations

Image
You do not have the required permissions to view the files attached to this post.

BlackKaos
ultra-n00b
Posts: 9
Joined: Mon Oct 10, 2016 12:53 am
Has thanked: 1 time

Re: Injustice 2 (PC)

Post by BlackKaos » Mon May 27, 2019 9:13 pm

Can anyone post the link to download the game files please?

kellernastya
ultra-n00b
Posts: 3
Joined: Tue Mar 19, 2019 5:16 pm

Re: Injustice 2 (PC)

Post by kellernastya » Wed Jun 19, 2019 6:28 pm

Hey! Guys, who can share game files for noesis? Please, I beg you, I really want to try to work with these models.

ARRadiation
ultra-n00b
Posts: 2
Joined: Sat Nov 17, 2018 10:11 pm

Re: Injustice 2 (PC)

Post by ARRadiation » Thu Aug 29, 2019 9:43 pm

Has anyone found any way to colour the textures, there are some textures that have detail and painting over it manually would mean losing that detail?
kellernastya wrote:
Wed Jun 19, 2019 6:28 pm
Hey! Guys, who can share game files for noesis? Please, I beg you, I really want to try to work with these models.
What files do you need? Are we allowed to share them?

FredBob12
ultra-n00b
Posts: 1
Joined: Wed Feb 05, 2020 11:22 pm
Been thanked: 1 time

Re: Injustice 2 (PC)

Post by FredBob12 » Fri Feb 07, 2020 1:33 am

ARRadiation wrote:
Thu Aug 29, 2019 9:43 pm
Has anyone found any way to colour the textures, there are some textures that have detail and painting over it manually would mean losing that detail?
kellernastya wrote:
Wed Jun 19, 2019 6:28 pm
Hey! Guys, who can share game files for noesis? Please, I beg you, I really want to try to work with these models.
What files do you need? Are we allowed to share them?
After hourss of torment I finally found the solution. NinjaRipper is great at ripping ALL the textures that the game generates in real-time. All baked up and ready to import. This applies to ALL costumes, combinations and colour schemes. You don't have to draw anything manually. Just re-align them a little in PS to fit the uvs and voila.
Use the program in the topic to rip the models, then rip just the textures with Ninja.
Really hope this helps everyone.

User avatar
Assasinge
veteran
Posts: 88
Joined: Fri Feb 02, 2018 9:24 pm
Has thanked: 1 time
Been thanked: 4 times

Re: Injustice 2 (PC)

Post by Assasinge » Wed Apr 22, 2020 2:39 am

FredBob12 wrote:
Fri Feb 07, 2020 1:33 am
ARRadiation wrote:
Thu Aug 29, 2019 9:43 pm
Has anyone found any way to colour the textures, there are some textures that have detail and painting over it manually would mean losing that detail?
kellernastya wrote:
Wed Jun 19, 2019 6:28 pm
Hey! Guys, who can share game files for noesis? Please, I beg you, I really want to try to work with these models.
What files do you need? Are we allowed to share them?
After hourss of torment I finally found the solution. NinjaRipper is great at ripping ALL the textures that the game generates in real-time. All baked up and ready to import. This applies to ALL costumes, combinations and colour schemes. You don't have to draw anything manually. Just re-align them a little in PS to fit the uvs and voila.
Use the program in the topic to rip the models, then rip just the textures with Ninja.
Really hope this helps everyone.
For the most part this solution actually does work, kudos however the diffuse or albedo textures are unusually dark for some reason. If I want to port these models to the source engine for sfm or such it won't look good. Any workaround?

Post Reply