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Bloodborne

Post questions about game models here, or help out others!
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TokiChan
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Re: Bloodborne

Post by TokiChan » Thu May 09, 2019 11:26 am

quartzroolz wrote:
Mon May 06, 2019 2:03 pm
Hey, its this idiot again.

so, I am missing textures. when trying to extract c2630 (the huntsman enemy), but when running the .chrbnd file through the binder tool it doesnt output a .tpf

the chr directory does have c2360_2.tpf, but this lacks certain textures (notably the bandage texture.)

it does output a blank txt file called div_data.
Hello, dude!
In Sekiro almost all chr models are placed not in one folder with textures. You must unpack all you see in chr folder and then search "chr". Copy all and paste somewhere else - it gives you all characters and textures in their numbers folder.
I do that always with Sekiro and Ds3

Dragon that I get have textures placed in 3 numbered archives
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

NeppityGeah
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Re: Bloodborne

Post by NeppityGeah » Sat May 11, 2019 3:01 pm

Hello.

I feel like I'm doing something wrong, i can't get WP_A_0760 to work for the life of me

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Skeleton is all there, but when i put it into any modelling program like blender, all bones have 0 weights.

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TokiChan
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Re: Bloodborne

Post by TokiChan » Sat May 11, 2019 9:39 pm

NeppityGeah wrote:
Sat May 11, 2019 3:01 pm
Hello.

I feel like I'm doing something wrong, i can't get WP_A_0760 to work for the life of me

Image

Skeleton is all there, but when i put it into any modelling program like blender, all bones have 0 weights.
All weapons lost their weight for me too.
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

NeppityGeah
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Re: Bloodborne

Post by NeppityGeah » Sat May 11, 2019 11:14 pm

TokiChan wrote:
Sat May 11, 2019 9:39 pm


All weapons lost their weight for me too.
I've managed to get weight on The axe, spear, finger whistle and Sabimaru, Just the umbrella refuses to co-operate.

Ashfalls
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Re: Bloodborne

Post by Ashfalls » Sat Jul 13, 2019 2:43 pm

This is cool

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Blaze Modz
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Re: Bloodborne

Post by Blaze Modz » Sun Jul 14, 2019 6:01 am

I have no words..this is..simply amazing! Thank you so much!!! :D
"The silver cross of Manchester Cathedral was melted down to make these 13mm exploding shells. Nothing I shoot ever gets back up again."
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Re: Bloodborne

Post by TokiChan » Sun Jul 28, 2019 3:32 pm

Hey, guys!

I get the problem with Bloodborne DLC weapons - all of them no have textures (i mean, TPF archive or somethink no place here)
I use different unpackers, but still no have them.
And I can't try to unpack from disk files because I no have original game files, only unpacked parts

May be someone just send me DLC weapons textures? I glad to get especially Circular saw textures
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

DeathlikeSilence
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Re: Bloodborne

Post by DeathlikeSilence » Fri Aug 09, 2019 5:01 pm

Hello.

I am currently making a custom map in Call Of Duty Black Ops III that is Bloodborne-themed zombies map. However, I don't have any reliable means of obtaining map textures/models, props (fences, lampposts, stairs, stones, etc.), or character models. Can someone please PM me the game files so that I can start working on my map? Any help would be MUCH appreciated. Thanks.

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Re: Bloodborne

Post by mono24 » Fri Aug 09, 2019 11:53 pm

DeathlikeSilence wrote:
Fri Aug 09, 2019 5:01 pm
Can someone please PM me the game files...
A simple Google search will give you tons of links to choose from to get the files, torrents included.

DeathlikeSilence
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Re: Bloodborne

Post by DeathlikeSilence » Sun Aug 11, 2019 6:58 pm

Okay, so I've acquired the game files. Is there a way to batch convert a bunch of files at one time to save me some time with porting? Clicking and dragging one at a time for hours on end is very tedious. I need as many props and textures as I can get.

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dropoff
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Re: Bloodborne

Post by dropoff » Tue Aug 13, 2019 5:40 pm

DeathlikeSilence wrote:
Sun Aug 11, 2019 6:58 pm
Okay, so I've acquired the game files. Is there a way to batch convert a bunch of files at one time to save me some time with porting? Clicking and dragging one at a time for hours on end is very tedious. I need as many props and textures as I can get.
Yabber can extract multiple files at once.

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Re: Bloodborne

Post by daemon1 » Tue Aug 13, 2019 6:44 pm

use standard batch commands or batch files

DeathlikeSilence
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Re: Bloodborne

Post by DeathlikeSilence » Mon Sep 02, 2019 8:24 am

Here's something that I whipped up thanks to these tools. Starting this project wouldn't even be possible without them, so I thank you. :wink:

https://www.youtube.com/watch?v=1W3hqKipNM4&t=23s

Nengalore
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Re: Bloodborne

Post by Nengalore » Fri Nov 01, 2019 4:07 am

Hey, dunno if anyone can share the game files, but if you can I'd very much appreciate them :p

thanks

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