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Mortal Kombat 11

Post questions about game models here, or help out others!
Straight Edge
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Re: Mortal Kombat 11

Post by Straight Edge » Thu May 09, 2019 1:00 am

Story mode models aren't worth the trouble imo. They're lower poly and the face rigging is very sloppy. Will keep a look out for the textures though.

Farrarie
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Re: Mortal Kombat 11

Post by Farrarie » Thu May 09, 2019 1:12 am

Straight Edge wrote:
Wed May 08, 2019 10:20 pm
Shao Kahn's models are stored in the "GEARASSETS_SHA_ScriptAssets.xxx" and "GEARASSETS_SHA_ScriptAssets.psf" containers.
I use the dropbox link
found GEARASSETS_SHA_ScriptAssets.xxx
but didnt find GEARASSETS_SHA_ScriptAssets.psf
can u plz share GEARASSETS_SHA_ScriptAssets.psf

BlackKaos
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Re: Mortal Kombat 11

Post by BlackKaos » Thu May 09, 2019 2:23 am

Straight Edge wrote:
Wed May 08, 2019 10:20 pm
Shao Kahn's models are stored in the "GEARASSETS_SHA_ScriptAssets.xxx" and "GEARASSETS_SHA_ScriptAssets.psf" containers.
I know where the models are stored. I'm saying that I don't have the GEARASSETS_SHA_ScriptAssests.psf or the .psf for Shang Tsung or Kano to get the models.

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ghost777
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Re: Mortal Kombat 11

Post by ghost777 » Thu May 09, 2019 2:32 am

Straight Edge wrote:
Thu May 09, 2019 1:00 am
Story mode models aren't worth the trouble imo. They're lower poly and the face rigging is very sloppy. Will keep a look out for the textures though.
Actually story models range in the 90 thousand polys, same as other full models, they just been broken up in a different way that's why the UV are different also. Its due to NRS outsourcing.

PrimeFIRE94
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Re: Mortal Kombat 11

Post by PrimeFIRE94 » Thu May 09, 2019 2:39 am

Hey guys, How do you merge armatures in blender? I'm not sure if that's a thing, but when I import different parts of the same character, it creates a new armature and I just want one whole armature if that makes sense.

Thanks!

fil1969
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Re: Mortal Kombat 11

Post by fil1969 » Thu May 09, 2019 6:49 am

PrimeFIRE94 wrote:
Thu May 09, 2019 2:39 am
Hey guys, How do you merge armatures in blender? I'm not sure if that's a thing, but when I import different parts of the same character, it creates a new armature and I just want one whole armature if that makes sense.

Thanks!
I use more 3dmax, but i think you have to select all the armatures then press CTRL+J

Sinnery32
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Re: Mortal Kombat 11

Post by Sinnery32 » Thu May 09, 2019 4:12 pm

Guys, and not could you tell me in what archive lies this model ?
Image
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RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 » Thu May 09, 2019 4:25 pm

Sinnery32 wrote:
Thu May 09, 2019 4:12 pm
Guys, and not could you tell me in what archive lies this model ?
Image
look for BGND_CyberLinKueiAssembly.xxx I believe that's where it is. :)

RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 » Thu May 09, 2019 4:28 pm

Then import into your 3d model program CLK_AS_Cyborg_Sk.mesh.ascii. :)

Farrarie
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Re: Mortal Kombat 11

Post by Farrarie » Thu May 09, 2019 7:43 pm

Guys, can anyone upload GEARASSETS_SHA_ScriptAssets.psf

Straight Edge
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Re: Mortal Kombat 11

Post by Straight Edge » Fri May 10, 2019 12:09 am

Farrarie wrote:
Thu May 09, 2019 7:43 pm
Guys, can anyone upload GEARASSETS_SHA_ScriptAssets.psf
https://www.mediafire.com/file/1detznj6jfriz9b/

Farrarie
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Re: Mortal Kombat 11

Post by Farrarie » Fri May 10, 2019 12:51 am

Straight Edge wrote:
Fri May 10, 2019 12:09 am
Farrarie wrote:
Thu May 09, 2019 7:43 pm
Guys, can anyone upload GEARASSETS_SHA_ScriptAssets.psf
https://www.mediafire.com/file/1detznj6jfriz9b/
GEARASSETS_SHA_ScriptAssets, not GEARASSETS_SKA_ScriptAssets XD

Farrarie
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Re: Mortal Kombat 11

Post by Farrarie » Fri May 10, 2019 1:26 am

can someone share GEARASSETS_SHA_ScriptAssets.psf plz or atleast update the dropbox files [roll]

Straight Edge
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Re: Mortal Kombat 11

Post by Straight Edge » Fri May 10, 2019 2:06 am

Farrarie wrote:
Fri May 10, 2019 1:26 am
can someone share GEARASSETS_SHA_ScriptAssets.psf plz or atleast update the dropbox files [roll]
https://www.mediafire.com/file/3m5ifcl7d7um6s3/

Farrarie
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Re: Mortal Kombat 11

Post by Farrarie » Fri May 10, 2019 2:08 am

Straight Edge wrote:
Fri May 10, 2019 2:06 am
Farrarie wrote:
Fri May 10, 2019 1:26 am
can someone share GEARASSETS_SHA_ScriptAssets.psf plz or atleast update the dropbox files [roll]
https://www.mediafire.com/file/3m5ifcl7d7um6s3/
Thanks man

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