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Mortal Kombat 11

Post questions about game models here, or help out others!
daemon1
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Re: Mortal Kombat 11

Post by daemon1 » Fri May 03, 2019 2:46 pm

game is using denuvo. It will not allow to import anything

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Re: Mortal Kombat 11

Post by Kabalstein03 » Fri May 03, 2019 4:20 pm

Hello there, i was testing the tool a few days ago, it seems to work great on the characters, i see all the outfits and gear pieces in there with the textures.

Then i tried to test it on the Krypt, to get some NPCs and other stuff, and here’s when i came across my first pronlem. I kept testing the tool with individual Krypt files, there are some cases where it extracts only textures of certain things, but not the model they belong to. In other cases, it doesn’t seem to get everything at all

I can list you the name of the .xxx packages i used here for you to check if you like. In other words, i really appreciate all the work you put into this, just like with your Injustice 2 tool ;)

daemon1
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Re: Mortal Kombat 11

Post by daemon1 » Fri May 03, 2019 5:18 pm

Kabalstein03 wrote:
Fri May 03, 2019 4:20 pm
I can list you the name of the .xxx packages i used here for you to check if you like
thats useless, because i dont have the game
i made all tests with a few character packages people sent me

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askB
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Re: Mortal Kombat 11

Post by askB » Fri May 03, 2019 6:05 pm

daemon1 wrote:
Fri May 03, 2019 5:18 pm
Kabalstein03 wrote:
Fri May 03, 2019 4:20 pm
I can list you the name of the .xxx packages i used here for you to check if you like
thats useless, because i dont have the game
i made all tests with a few character packages people sent me
Okay well what if one of us gives you the game?

Kabalstein03
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Re: Mortal Kombat 11

Post by Kabalstein03 » Fri May 03, 2019 6:44 pm

daemon1 wrote:
Fri May 03, 2019 5:18 pm
Kabalstein03 wrote:
Fri May 03, 2019 4:20 pm
I can list you the name of the .xxx packages i used here for you to check if you like
thats useless, because i dont have the game
i made all tests with a few character packages people sent me
Don’t you worry, here’s a link that has all the files of the game, under the Asset folder

https://www.dropbox.com/sh/h6mpsabn66f4 ... o6nta?dl=0

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Re: Mortal Kombat 11

Post by daemon1 » Fri May 03, 2019 7:32 pm

ok i checked Krypt, and it has tons of static meshes with unsupported format.
the tool crashes, so you're not getting complete output

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Re: Mortal Kombat 11

Post by Kabalstein03 » Fri May 03, 2019 8:35 pm

Try to check all the files with Krypt on their name for other Skeletal meshes, i’m trying to find Ermac and some other things like Kenshi or Goro, and some props as well

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Re: Mortal Kombat 11

Post by daemon1 » Fri May 03, 2019 9:16 pm

Kabalstein03 wrote:
Fri May 03, 2019 8:35 pm
Try to check all the files with Krypt on their name for other Skeletal meshes, i’m trying to find Ermac and some other things like Kenshi or Goro, and some props as well
there are no Skeletal meshes in the files with Krypt on their name, expect a few levers and weapons

there are only Kenshi and Goro static statues

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Re: Mortal Kombat 11

Post by Kabalstein03 » Fri May 03, 2019 9:34 pm

I’m trying to find this mate right here
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Re: Mortal Kombat 11

Post by Straight Edge » Fri May 03, 2019 10:56 pm

Kabalstein03 wrote:
Fri May 03, 2019 9:34 pm
I’m trying to find this mate right here
He's in the container file "BGND_Krypt_ShangTsungIsland.xxx". The model is named "ERM_01"
ERM_01.jpg
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Kabalstein03
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Re: Mortal Kombat 11

Post by Kabalstein03 » Fri May 03, 2019 11:01 pm

Awesome! I’ll export him soon, thank you ☺️

Let us know when you update the tool, it says it was edited today but, when i download it i get the same version from May 1

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Re: Mortal Kombat 11

Post by RedXenox311 » Sat May 04, 2019 12:53 am

Can anyone help me figure out what texture images I need? I'm getting confused with all these textures.

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Re: Mortal Kombat 11

Post by Kabalstein03 » Sat May 04, 2019 1:09 am

RedXenox311 wrote:
Sat May 04, 2019 12:53 am
Can anyone help me figure out what texture images I need? I'm getting confused with all these textures.
Care to elaborate a little more on that?

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Re: Mortal Kombat 11

Post by RedXenox311 » Sat May 04, 2019 1:15 am

basically I'm trying to find the right textures to put in a material in unity to put on noob saibot, but the ones I did find make his armor all black instead of what it should be, I would show a screenshot, but every time I try to on here it doesn't show it in my post. :/

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Re: Mortal Kombat 11

Post by BlackKaos » Sat May 04, 2019 3:05 am

I've tried to figure out how to export to the models from the .xxx files but I can't figure it out. I'm only looking for Scorpion and Sub-Zero if anyone has already exported those models.

Thanks!

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