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Blacksmith - an Assassin's Creed: Odyssey extraction tool

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billwolf1976
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by billwolf1976 » Fri Apr 26, 2019 12:48 pm

Olá amigo! eu estava pesquisando personagens dos assassins creed odyssey 3d model , e encontrei este site xentax, e achei encontrei o que você postou, achei muito legal, no entanto, não sei usar este blacksmith, tentei instalar no pc e deu tudo errado, gostaria de saber se existe, alguma coisa no you tube ou algum tutorial, pois gostaria de extrair personagens do odyssey , no formato de OBJ, para o blender, gostei o que você postou, a kassandra, muito legal, por acaso você teria o alexios, e o uniforme completo em formato de ObJ, fico muito agradecido, tentei o deviantart, mas não achei nada a respeito do odyssey, muito obrigado !!! :)

tomo92s
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by tomo92s » Mon Apr 29, 2019 11:03 am

I need all icons (images) from Odyssey like weapons, materials etc. Can somebody help? Blacksmith app not working for me

Mediasylum
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by Mediasylum » Tue Apr 30, 2019 9:06 am

tomo92s wrote:
Mon Apr 29, 2019 11:03 am
I need all icons (images) from Odyssey like weapons, materials etc. Can somebody help? Blacksmith app not working for me
UI resources are in DataPC_extra.forge
Look for entries with _Map suffix. Those seems to be extractable ("Texture Map" sub-section).

tomo92s
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by tomo92s » Tue Apr 30, 2019 10:23 am

When i open any texture map then app crash with error texconf.exe and info about missing .dll files like VCCOMP140D.DLL, MSVCP140D.dll, VCRUNTIME140D.dll and ucrtbased.dll. Nothing working.

I have latest .NET Framework 4.8 and Visual Studio 2019

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Faithfullfaun
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by Faithfullfaun » Tue Apr 30, 2019 2:06 pm

He told on discord that it Will be fixed on the next version

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pineapples721
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by pineapples721 » Wed May 01, 2019 7:45 am

Hello all. If you want more immediate and better responses from me, please send me a message on Discord.

tomo92s
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by tomo92s » Wed May 01, 2019 7:55 am

Ok but how can i invite you? What is your discord tag or server?

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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by Crazy31139 » Thu May 02, 2019 5:07 am


dudu2019
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by dudu2019 » Thu May 16, 2019 4:06 am

Most of sound data can't be converted to ogg.
When I extract AC Origins package 'sounddata/PC/sound_eng.pck', I select all of etries of this pck, then push the button 'Extract Selected'.
Blacksmith will crash, and it extract .wem files, but I don't get any .ogg file.

Farrarie
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Post by Farrarie » Sun May 19, 2019 2:47 am

erik945 wrote:
Sat Feb 02, 2019 6:51 pm
Little announce :wink:
can u give us the location of the minotaur?

KhavitZ
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by KhavitZ » Sun May 19, 2019 5:55 pm

Will the tool be compatible with older AC games ?

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pineapples721
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by pineapples721 » Fri May 24, 2019 7:42 am

Version 1.7 released!
If you have been wondering why this thread seems dry, it is. All the action is now on Discord. Join us!

Anyway, you may download 1.7 and read about the changes on the Blacksmith website: http://t-poses.com/bs/downloads.php

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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by darkbabe2 » Tue Jun 04, 2019 9:50 pm

if anyone have alexios model and can send it to me i would be grateful

emmanuelc
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by emmanuelc » Mon Jun 10, 2019 1:01 am

Hello guys, can someone help me?
I have a problem with the body of Aya amunet, (CE_P_Aya_Amunet_body_LOD0.acor), inside CE_P_Aya_Amunet,
if I open it by Noesis, the complete model is seen, but when exporting it loses the Texturemap
https://drive.google.com/open?id=1TIVCb ... 2J9gD26kQ6
and when I export from the same Blacksmith parts of the model collapse.
https://drive.google.com/open?id=1gc9Ip ... tr0oXGMJXB

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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by Leo73 » Tue Jun 11, 2019 4:14 pm

you should join the Blacksmith Discord Server for getting Answer.

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