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WebGL ripping of a model from sketchfab

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ArkyMosuke
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Re: WebGL ripping of a model from sketchfab

Post by ArkyMosuke » Wed Apr 10, 2019 8:46 pm

M0fD wrote:
Wed Apr 10, 2019 8:21 pm
tpcrew wrote:
Wed Apr 10, 2019 7:14 pm
:D
Thanks cuz I Don't have the time to rip models because of work.
ArkyMosuke wrote:
Wed Apr 10, 2019 7:58 pm
I've tried to find a method to do this myself for hours now... Ninja doesn't work...
I would greatly appreciate it. Wanting to bring it into Blender to fiddle with. Textures would be a welcome addition to the mesh as well. <3
So you just have to read the topic/thread/whatever and you will find that Ninja Ripper do not work for Sketchfab anymore for, like, 2 years.
Then you'll find that we already post multiple blender methods to rip modes by yourself.

People, please just read... :cry:
I came across that here and it was why I posted a request. XD I know it doesn't. I wasted time on it before stumbling here and realizing. -_-; I literally slapped myself when I read it. I'll probably look around here now that you've said the method to do so is in this topic.

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M0fD
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Re: WebGL ripping of a model from sketchfab

Post by M0fD » Wed Apr 10, 2019 8:51 pm

No worry, you will found some good tools ^^
It was reposted so maybe 5-10 pages ago.
:siren: Ninja Ripper doesn't work with Sketchfab

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ArkyMosuke
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Re: WebGL ripping of a model from sketchfab

Post by ArkyMosuke » Wed Apr 10, 2019 9:25 pm

M0fD wrote:
Wed Apr 10, 2019 8:51 pm
No worry, you will found some good tools ^^
It was reposted so maybe 5-10 pages ago.
EDITED BECAUSE I GOT IT.


Saving the damn files was downloading them as a gz archive... I have to extract them... That was just... stupid.


But now I can't export it... wants me to have the full version of python when attempting a .dae export....

I'm so fucking confused. xD

episoder
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Re: WebGL ripping of a model from sketchfab

Post by episoder » Thu Apr 11, 2019 1:32 am

ArkyMosuke wrote:
Wed Apr 10, 2019 9:25 pm
... it... wants me to have the full version of python when attempting a .dae export....

I'm so fucking confused. xD
i don't understand that either. it's kinda stupid. you should be able to export fbx tho. it's kinda the same output functionalitywise.
I don't rip for private requests. Ask in the forum or forget about it. :]

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Re: WebGL ripping of a model from sketchfab

Post by thedoc » Thu Apr 11, 2019 9:44 am


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M0fD
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Re: WebGL ripping of a model from sketchfab

Post by M0fD » Thu Apr 11, 2019 12:28 pm

ArkyMosuke wrote:
Wed Apr 10, 2019 9:25 pm

But now I can't export it... wants me to have the full version of python when attempting a .dae export....

I'm so fucking confused. xD
Never used .dae, I always exported in fbx or obj so didn't have that problem.
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romata99
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Re: WebGL ripping of a model from sketchfab

Post by romata99 » Thu Apr 11, 2019 1:01 pm

Amazing turnaround, thank you again tpcrew!

Would anyone else be able to pull this model also by chance?
https://sketchfab.com/3d-models/kaneda- ... 64bef550ae

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tpcrew
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Re: WebGL ripping of a model from sketchfab

Post by tpcrew » Thu Apr 11, 2019 6:32 pm

Code: Select all

https://www52.zippyshare.com/v/ft2tvLH6/file.html

Code: Select all

https://www52.zippyshare.com/v/ouWGtXEo/file.html

Dirge
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Re: WebGL ripping of a model from sketchfab

Post by Dirge » Fri Apr 12, 2019 12:21 am

Hopefully someone can help me out with this one?

https://sketchfab.com/3d-models/glitter ... f0025176cf

Much Obliged. :)

joelleeII
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Re: WebGL ripping of a model from sketchfab

Post by joelleeII » Sun Apr 14, 2019 5:29 pm

If someone can help me with this model that would be great.
Just need it for reference.
https://sketchfab.com/3d-models/psychon ... 319b92b5b6

mehrdad995gta
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Re: WebGL ripping of a model from sketchfab

Post by mehrdad995gta » Sun Apr 14, 2019 7:27 pm

Thanks everyone for being consistent in helping,
I've followed the forum and was able to successfully get some models however for some of them, there seems to be no normal map texture
one example is this :
https://sketchfab.com/3d-models/buick-s ... e70449d82a

According to the root it has in the site database(under Texture folder) and the size of the file itself, I'm suspicious that this would be the file but in an encrypted format.
https://media.sketchfab.com/urls/0656a4 ... 5c.astc.gz

would love to know what's your opinion about this.

thanks in advance

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M0fD
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Re: WebGL ripping of a model from sketchfab

Post by M0fD » Sun Apr 14, 2019 8:35 pm

Lucky for you, for only $15 you can have all the textures ! Youhouu !!
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Re: WebGL ripping of a model from sketchfab

Post by Acewell » Sun Apr 14, 2019 11:28 pm

mehrdad995gta wrote:
Sun Apr 14, 2019 7:27 pm
there seems to be no normal map texture .... I'm suspicious that this would be the file....
https://media.sketchfab.com/urls/0656a4 ... 5c.astc.gz
extract the astc file from gz with 7zip or what have you and open it in Noesis.

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M0fD
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Re: WebGL ripping of a model from sketchfab

Post by M0fD » Sun Apr 14, 2019 11:48 pm

In fact that's a bump map that Sketchfab convert in normal map.

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Gepejantes
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Re: WebGL ripping of a model from sketchfab

Post by Gepejantes » Mon Apr 15, 2019 9:55 am


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