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NFS Payback

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Fiammanera628
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Re: NFS Payback

Post by Fiammanera628 » Tue Jan 22, 2019 6:42 pm

Hello;

The textures problem is resolved; but I've got a problem with Fb_NFSPB_mesh.exe i.e., this:

https://www.dropbox.com/s/t13z5v96rjjmn ... e.jpg?dl=0

I'm trying to extract the 2017 Acusa NSX (just fro try), and, the files .ascii and .smd are 0Kb, obv.

Help! (:

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Re: NFS Payback

Post by mono24 » Wed Jan 23, 2019 3:13 am

Fiammanera628 wrote:but I've got a problem with Fb_NFSPB_mesh.exe
viewtopic.php?p=138712#p138712

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Re: NFS Payback

Post by Fiammanera628 » Wed Jan 23, 2019 7:25 am

mono24 wrote:
Fiammanera628 wrote:but I've got a problem with Fb_NFSPB_mesh.exe
viewtopic.php?p=138712#p138712
Ok, but wich of these .ebx I have to rename :?:

https://www.dropbox.com/s/ootnd82rabau0 ... 1.jpg?dl=0
https://www.dropbox.com/s/tyfe5rkgyjlli ... 2.jpg?dl=0
https://www.dropbox.com/s/7l8uj7v4qvh0p ... 3.jpg?dl=0

I try to rename "car_acura_nsx_2017_mesh.ebx" with "walrus_humanmale.ebx" and run the Fb_NFSPB_meshCONV.bat; but nothing changed (I have 0Kb .ascii and 0Kb .smd yet).

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Re: NFS Payback

Post by mono24 » Thu Jan 24, 2019 1:00 am

Fiammanera628 wrote:I try to rename "car_acura_nsx_2017_mesh.ebx" with "walrus_humanmale.ebx" and run the Fb_NFSPB_meshCONV.bat; but nothing changed (I have 0Kb .ascii and 0Kb .smd yet).
It clearly states, it works ONLY with SKELETON ebx not just any random ebx, read one more time, SKELETON, ONLY SKELETONS work!!!
It doesn't matter if its the main skeleton from the SWBFII game, if you have the game that is, it doesn't matter if its a skeleton from the actual game NFSP of a character/car/bird/tree or what ever, as long as its a SKELETON renamed to walrus_humanmale.ebx
sample.png
And after your done converting then importing your mesh in your desired software, just delete the generated skeleton and that's it.
You do not have the required permissions to view the files attached to this post.

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Re: NFS Payback

Post by Fiammanera628 » Thu Jan 24, 2019 10:49 am

ok, calm down... :| I try with "car_astonmartin_db5_1964_suspensionf_setdgxa_skeleton.ebx", and renamed "walrus_humanmale.ebx"; it seems to work (I haven't got the 0Kb .ascii and 0Kb .smd, now).

Ok, it works!

So, I resolved also a little problem with textures.

thank you for help :!:

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Re: NFS Payback

Post by mono24 » Fri Jan 25, 2019 4:49 am

Fiammanera628 wrote:ok, calm down...
No need for me to be calm, when I already am calm, I marked it clearly so others will see it too, don't worry your NOT the only one not seeing it. ;)
Fiammanera628 wrote:So, I resolved also a little problem with textures.
What kind of a problem?

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Re: NFS Payback

Post by Fiammanera628 » Fri Jan 25, 2019 10:10 am

mono24 wrote:No need for me to be calm, when I already am calm, I marked it clearly so others will see it too, don't worry your NOT the only one not seeing it. ;)
Ah ok! :D
mono24 wrote:What kind of a problem?
(the problem was understand how to see the DX12 textures)

BUT

I don't resolved it completely, indeed. I've got a little problem with UV mapping:
https://www.dropbox.com/s/5rhqd4uk539m7 ... 4.jpg?dl=0

I open the .ascii file of this Lamborghini Diablo; do you think the .smd file is better for the UV mapping?

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Re: NFS Payback

Post by mono24 » Sat Jan 26, 2019 1:37 am

Fiammanera628 wrote:I open the .ascii file of this Lamborghini Diablo; do you think the .smd file is better for the UV mapping?
Lot of them are screwed up, it is what it is.
You'll have to work around it, there are far too many issues everywhere on so many games we use what we have.

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Re: NFS Payback

Post by daemon1 » Sat Jan 26, 2019 7:15 am

Fiammanera628 wrote:I've got a little problem with UV mapping:
this is not an issue
this file is for another car, not for this one

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Re: NFS Payback

Post by Fiammanera628 » Sat Jan 26, 2019 9:14 am

daemon1 wrote:
Fiammanera628 wrote:I've got a little problem with UV mapping:
this is not an issue
this file is for another car, not for this one
Really? [roll] But I'me sure I've open the Diablo files... is the ebx of the skeleton the problem :?: Because I used the "car_astonmartin_db5_1964_suspensionr_setorxa_skeleton.ebx" then renamed to "walrus_humanmale.ebx".

Or is something else?

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Re: NFS Payback

Post by daemon1 » Sat Jan 26, 2019 11:25 am

no, the problem is texture file
this texture is NOT for this car

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Re: NFS Payback

Post by Fiammanera628 » Sat Jan 26, 2019 4:35 pm

daemon1 wrote:no, the problem is texture file
this texture is NOT for this car
Wait I give you the files that I found on the "Texture" foldier...

https://www.dropbox.com/sh/7uu9qwlcsxfa ... IcWQa?dl=0

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Re: NFS Payback

Post by Fiammanera628 » Sun Mar 10, 2019 6:39 pm

Hello, after a lot of time, I'm re-trying to extract 3d models from NFS Payback... but this time, I've ripped the VW Golf premium from Deluxe version of Payback (with Ninja Ripper).

No problem with the model (i think), but it is sill with the textures: on .obj files are like this:
https://www.dropbox.com/s/kumnwxssp2lgi ... e.jpg?dl=0
while with original Ninja Ripper .rip files are like this:
https://www.dropbox.com/s/1l4kh2d9ows7k ... 2.jpg?dl=0 (like this only with the back of car, because I tried to correct the UV mapping)
and I don't know how to correct this.

I'm trying to correct the wrap of the car right now.

And the UV map coincides with the model.

Help pls :blue:

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Re: NFS Payback

Post by Kenzisto » Fri Apr 05, 2019 12:02 pm

Fiammanera628 wrote:
Thu Jan 24, 2019 10:49 am
ok, calm down... :| I try with "car_astonmartin_db5_1964_suspensionf_setdgxa_skeleton.ebx", and renamed "walrus_humanmale.ebx"; it seems to work (I haven't got the 0Kb .ascii and 0Kb .smd, now).

Ok, it works!

So, I resolved also a little problem with textures.

thank you for help :!:
High guys I'm new here.
I'm ripping VW golf gti clubsport but some how can't find any skeleton File for it. Just to be sure can I use any cars skeleton eg Aston Martin to get ASCII and smd files for the GTi ? I keep getting 0kb files and fb_nfspb_mesh.exe crashes. Meshset ebx and tool are in same folder. Help

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Re: NFS Payback

Post by mono24 » Fri Apr 05, 2019 3:13 pm

Kenzisto wrote:
Fri Apr 05, 2019 12:02 pm
Just to be sure can I use any cars skeleton
Yes, any, literally any skeleton will work regardless what its for, character/car/birdy you name it, as long as its renamed accordingly.

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