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Bloodborne

Post questions about game models here, or help out others!
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ngovandang
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Re: Bloodborne

Post by ngovandang » Fri Mar 29, 2019 6:29 pm

Oh lol. Here is some samples
Link

Check them you will see some parts got broken UV
Like this one
Image

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TokiChan
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Re: Bloodborne

Post by TokiChan » Fri Mar 29, 2019 8:49 pm

zaramot wrote:
Fri Mar 29, 2019 12:25 am
Cool, no need to make/edit any script/plugin!
Need some edits.
TPF extracting is good.
But when I try open flver or converted smd (from bloodborne tools) or with maxscript, it crash Noesis and 3ds max
Example model what I have problem

https://www.mediafire.com/file/8cca8lg3 ... 20.7z/file
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

Shiroleinchen
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Re: Bloodborne

Post by Shiroleinchen » Fri Mar 29, 2019 10:59 pm

i can with your file with noesis with bloodborne conversion but cannot load texture and open in 3ds max without bones
bloodborne_texture.exe cannot convert the .tpf file
i converted it using atvaarks bindertool.

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ngovandang
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Re: Bloodborne

Post by ngovandang » Sat Mar 30, 2019 11:04 am

TokiChan wrote:
Fri Mar 29, 2019 8:49 pm
Need some edits.
TPF extracting is good.
But when I try open flver or converted smd (from bloodborne tools) or with maxscript, it crash Noesis and 3ds max
Blender importing is fine. Did you use BloodBrone converter or another method for converting FLVER?
I have not get any crash while importing SMD, expect for ASCII is unimportable

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dropoff
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Re: Bloodborne

Post by dropoff » Sat Mar 30, 2019 11:26 am

Shiroleinchen wrote:
Fri Mar 29, 2019 10:59 pm
i can with your file with noesis with bloodborne conversion but cannot load texture and open in 3ds max without bones
bloodborne_texture.exe cannot convert the .tpf file
i converted it using atvaarks bindertool.
Use yabber for tpf lul

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TokiChan
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Re: Bloodborne

Post by TokiChan » Sat Mar 30, 2019 6:38 pm

ngovandang wrote:
Sat Mar 30, 2019 11:04 am
TokiChan wrote:
Fri Mar 29, 2019 8:49 pm
Need some edits.
TPF extracting is good.
But when I try open flver or converted smd (from bloodborne tools) or with maxscript, it crash Noesis and 3ds max
Blender importing is fine. Did you use BloodBrone converter or another method for converting FLVER?
I have not get any crash while importing SMD, expect for ASCII is unimportable
Yes, I use Bloodborne tools. Some models is fine, but some is crash. Noesis DS1 flver plugin give twisted vertex.
Blender for problematic models is crash too.
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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TokiChan
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Re: Bloodborne

Post by TokiChan » Sat Mar 30, 2019 6:39 pm

Shiroleinchen wrote:
Fri Mar 29, 2019 10:59 pm
i can with your file with noesis with bloodborne conversion but cannot load texture and open in 3ds max without bones
bloodborne_texture.exe cannot convert the .tpf file
i converted it using atvaarks bindertool.
Use Noesis with Dark Souls 3 tpf plugin. It's fine - unpack all tpf
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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ngovandang
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Re: Bloodborne

Post by ngovandang » Sat Mar 30, 2019 7:49 pm

TokiChan wrote:
Sat Mar 30, 2019 6:38 pm
Yes, I use Bloodborne tools. Some models is fine, but some is crash. Noesis DS1 flver plugin give twisted vertex.
Blender for problematic models is crash too.
hmmm, thats weird
Until now, I have never get any crashes on importing SMD converted from this game.

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dropoff
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Re: Bloodborne

Post by dropoff » Sun Mar 31, 2019 2:49 am

Seems like i got models using soulsformats library.
Need to finish tool first.
Image

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dropoff
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Re: Bloodborne

Post by dropoff » Sun Mar 31, 2019 3:52 am

Tool for converting sekiro (also bloodborne and dark souls 3 should work) flvers to valve smd format with correct uv's. Its pretty raw so could have bugs.
Also material names dont match with actual texture names. All uv's should be fine.
Made using TKGP SoulsFormats library https://github.com/JKAnderson/SoulsFormats

I also recommend to use yabber for game files https://www.nexusmods.com/sekiro/mods/42/?tab=files

P.S. To use just drag and drop your flvers on to exe.

P.S. Tool Updated
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Last edited by dropoff on Mon Apr 08, 2019 5:37 pm, edited 1 time in total.

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ngovandang
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Re: Bloodborne

Post by ngovandang » Sun Mar 31, 2019 7:08 pm

dropoff wrote:
Sun Mar 31, 2019 3:52 am
Tool for converting sekiro (also bloodborne and dark souls 3 should work) flvers to valve smd format with correct uv's. Its pretty raw so could have bugs.
Also material names dont match with actual texture names. All uv's should be fine.

P.S. To use just drag and drop your flvers on to exe.
Nice, but no skeleton supported yet :(
---------------------------------

Extracting and converting models from games.
Visit my Deviantart for my works:

TheForgottenSaint47

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dropoff
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Re: Bloodborne

Post by dropoff » Sun Mar 31, 2019 7:50 pm

ngovandang wrote:
Sun Mar 31, 2019 7:08 pm
dropoff wrote:
Sun Mar 31, 2019 3:52 am
Tool for converting sekiro (also bloodborne and dark souls 3 should work) flvers to valve smd format with correct uv's. Its pretty raw so could have bugs.
Also material names dont match with actual texture names. All uv's should be fine.

P.S. To use just drag and drop your flvers on to exe.
Nice, but no skeleton supported yet :(
I havent looked at skeletons, this all supported in soulsformats but its kinda new for me.

dibe91
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Re: Bloodborne

Post by dibe91 » Mon Apr 01, 2019 1:06 pm

dropoff wrote:
Sun Mar 31, 2019 3:52 am
Tool for converting sekiro (also bloodborne and dark souls 3 should work) flvers to valve smd format with correct uv's. Its pretty raw so could have bugs.
Also material names dont match with actual texture names. All uv's should be fine.
Made using TKGP SoulsFormats library https://github.com/JKAnderson/SoulsFormats

I also recommend to use yabber for game files https://www.nexusmods.com/sekiro/mods/42/?tab=files

P.S. To use just drag and drop your flvers on to exe.
I tried your instrument and discovered that it also works with dark souls 2 scholar the first sin, but not with demon souls. Is it possible to do it also works for demon souls? and then rather than converting them to smd is it not possible to do so in fbx format?

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dropoff
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Re: Bloodborne

Post by dropoff » Mon Apr 01, 2019 4:24 pm

dibe91 wrote:
Mon Apr 01, 2019 1:06 pm
dropoff wrote:
Sun Mar 31, 2019 3:52 am
Tool for converting sekiro (also bloodborne and dark souls 3 should work) flvers to valve smd format with correct uv's. Its pretty raw so could have bugs.
Also material names dont match with actual texture names. All uv's should be fine.
Made using TKGP SoulsFormats library https://github.com/JKAnderson/SoulsFormats

I also recommend to use yabber for game files https://www.nexusmods.com/sekiro/mods/42/?tab=files

P.S. To use just drag and drop your flvers on to exe.
I tried your instrument and discovered that it also works with dark souls 2 scholar the first sin, but not with demon souls. Is it possible to do it also works for demon souls? and then rather than converting them to smd is it not possible to do so in fbx format?
I posted other tool for converting des models to obj in des topic.https://forum.xentax.com/viewtopic.php? ... 9&start=60
Also no wonder they works, because soulsformats using same class for all these games except demons souls. So even ds1 and ds2 works.

dibe91
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Re: Bloodborne

Post by dibe91 » Mon Apr 01, 2019 7:38 pm

I understand, but I thought it was possible to create a single tool for all souls games. as for an obj format as useful as it is, the fbx format manages to preserve the model in the sense that if the model is divided, it preserves all the parts.

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