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Sekiro Shadows Die Twice .bdt\.bhd

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Sajjad Rahim
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Sekiro Shadows Die Twice .bdt\.bhd

Post by Sajjad Rahim » Fri Mar 22, 2019 8:49 am

BinderTool not support this release yet...

here sample file

https://mega.nz/#!2IYGwA6R!QiUQjE5jrz3Z ... 7Jt8_5RDAU ZHaIkGGBf70lPeVctalXIV7Jt8_5RDAU

v2excoc
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Re: Sekiro Shadows Die Twice .bdt\.bhd

Post by v2excoc » Tue Mar 26, 2019 10:25 am

just replace RSA KEY, you can find it in sekiro.exe, just open it and search it.

then copy
BEGIN RSA PUBLIC KEY-----
???
-----END RSA PUBLIC KEY

to https://github.com/Atvaark/BinderTool/b ... ionKeys.cs
and you will be fine. main file system is not change, you can also reuse darksouls code.

only change is decompression algorithm, from zlib to Kraken(oo2core_6_win64.dll)

fullinu
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Re: Sekiro Shadows Die Twice .bdt\.bhd

Post by fullinu » Tue Mar 26, 2019 6:03 pm

Everything seems to work already.
I didn't check most of the files, though - just a main hero.
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ngovandang
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Re: Sekiro Shadows Die Twice .bdt\.bhd

Post by ngovandang » Wed Mar 27, 2019 10:23 am

Models and textures are easy to get.
But incorrect UVs
---------------------------------

Extracting and converting models from games.
Visit my Deviantart for my works:

TheForgottenSaint47

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Re: Sekiro Shadows Die Twice .bdt\.bhd

Post by roswell » Tue Apr 02, 2019 1:07 am

Where is Bind
Sajjad Rahim wrote:
Fri Mar 22, 2019 8:49 am
BinderTool not support this release yet...
Where can I get BinderTool?

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